showHUD: Difference between revisions
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|descr= Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with [[drawIcon3D]]. | |descr= Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with [[drawIcon3D]]. | ||
{{Feature | Informative | Appearance of HUD can also be controlled with [[Description.ext#showHUD|showHUD[]<nowiki/>]] param in Description.ext.}} | {{Feature | Informative | Appearance of HUD can also be controlled with [[Description.ext#showHUD|showHUD[]<nowiki/>]] param in Description.ext.}} | ||
{{Feature|arma3| <u>Since {{arma3}} v1. | {{Feature|arma3| <u>Since {{arma3}} v1.50</u> there is a Description.ext's [[Description.ext#showHUD|showHUD[]<nowiki/>]] array param that is identical in format to the extended [[showHUD]] command. When present, it will disable [[showHUD]] command entirely, allowing mission makers to permanently alter visibility of some HUD elements.<br> | ||
<u>Since Arma 3 v2.03.147265</u> it is possible to force drawing of [[drawIcon3D]] icons when HUD is hidden. The icons will also show when custom camera is [[camCreate | created]] and the view is switched to it via [[switchCamera]] or [[cameraEffect]] provided [[cameraEffectEnableHUD]] is enabled. For more information see [[drawIcon3D]].}} | <u>Since Arma 3 v2.03.147265</u> it is possible to force drawing of [[drawIcon3D]] icons when HUD is hidden. The icons will also show when custom camera is [[camCreate | created]] and the view is switched to it via [[switchCamera]] or [[cameraEffect]] provided [[cameraEffectEnableHUD]] is enabled. For more information see [[drawIcon3D]].}} | ||
Revision as of 10:22, 3 April 2021
Description
- Description:
- Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with drawIcon3D.
- Groups:
- Interaction
Syntax
Alternative Syntax
- Syntax:
- showHUD [hud, info, radar, compass, direction, menu, group, cursors, panels, kills]
- Parameters:
- [hud, info, radar, compass, direction, menu, group, cursors, panels, kills]: Array
- hud: Boolean - show scripted HUD (same as normal showHUD true/false). System default: true
- info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well). System default: true
- radar: Boolean - show vehicle radar. System default: true
- compass: Boolean - show vehicle compass. System default: true
- direction: Boolean - show tank direction indicator (not present in vanilla Arma 3). System default: true
- menu: Boolean - show commanding menu (hides HC related menus). System default: true
- group: Boolean - show group info bar (hides squad leader info bar). System default: true
- cursors: Boolean - show HUD weapon cursors (connected with scripted HUD). System default: true
- panels: Boolean - show vehicle panels. System default: true
- kills: Boolean - show "x killed by y" systemChat messages. System default: true
- showIcon3D: Boolean - (Since Arma 3 v2.03.147265) show icons drawn with drawIcon3D even when the HUD is hidden. System default: false
- Return Value:
- Nothing
Examples
- Example 1:
showHUD false;
- Example 2:
- Hide vehicle radar and compass:
showHUD [true, true, false, false, true, true, true, true, true];
- Example 3:
- Check if HUD visibility is hardcoded in mission config and showHUD command is overriden:
_disabledShowHUD = isArray (missionConfigFile >> "showHUD");
Additional Information
- See also:
- shownHUDshowCinemaBordershowSubtitlesshowWatchshowRadioshowMapshowGPSshowCompassshowPadactionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlerinputActionremoveActionremoveAllActionsaction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 17, 2015 - 17:08 (UTC)
- Killzone Kid
- param "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D.
- Posted on March 1, 2020 - 14:33 (UTC)
- POLPOX
-
showHUD false
removes Contact's compass that shown in the top of the screen.