combatBehaviour: Difference between revisions
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Revision as of 21:03, 21 May 2021
Description
- Description:
- Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" - when not available
- Groups:
- Object ManipulationGroups
Syntax
- Syntax:
- combatBehaviour unit
- Parameters:
- unit: Object - AI unit
- Return Value:
- String - unit behaviour, see description
Alternative Syntax
- Syntax:
- combatBehaviour group
- Parameters:
- group: Group - AI group
- Return Value:
- String - group behaviour, see description
Examples
- Example 1:
unit1 setCombatBehaviour "CARELESS"; combatBehaviour unit1; //"CARELESS"
- Example 2:
group unit1 setCombatBehaviour "SAFE"; combatBehaviour group unit1; //"SAFE"
Additional Information
- See also:
- setCombatBehavioursetBehavioursetBehaviourStrongsetWaypointBehaviourcombatModesetCombatModeskillsetSkill
Notes
-
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