setParticleFire: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
Lou Montana (talk | contribs) |
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|p5= damageTime: [[Number]] - how often is unit getting damage | |p5= damageTime: [[Number]] - how often is unit getting damage | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_emitter = "#particlesource" [[createVehicleLocal]] ([[getPos]] [[player]]); | |x1= <code>_emitter = "#particlesource" [[createVehicleLocal]] ([[getPos]] [[player]]); |
Revision as of 10:20, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Nothing
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- Arma 3: Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetDropIntervaldropsetParticleClass
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note