allowCrewInImmobile: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 12: Line 12:
|gr1= Object Manipulation
|gr1= Object Manipulation


| If true, units can be in a vehicle with broken tracks/wheels.
|descr= If true, units can be in a vehicle with broken tracks/wheels.


|s1=  vehicle '''allowCrewInImmobile''' bool
|s1=  vehicle '''allowCrewInImmobile''' bool

Revision as of 20:55, 13 June 2021

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;