setHitPointDamage: Difference between revisions
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See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency | See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency | ||
|s1= vehicle | |s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects] | ||
|p1= vehicle : [[Object]] - vehicle to be damaged | |p1= vehicle : [[Object]] - vehicle to be damaged |
Revision as of 18:09, 20 June 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPointName, damage]: Array
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage
- useEffects (Optional, default true): Boolean - false to skip destruction effects Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 10, 2016
- Kju
- This command has no affect when allowDamage is false.
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.