weaponDirection: Difference between revisions
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|gr2= Unit Control | |gr2= Unit Control | ||
|descr= Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons. | |descr= Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in [[:Category:CfgWeapons|CfgWeapons]]. | ||
{{Feature | Informative | | {{Feature | Informative | Turret and gun angle in degrees can also be obtained using [[animationSourcePhase]] or [[animationPhase]] commands.}} | ||
|s1= vehicleName [[weaponDirection]] weaponName | |s1= vehicleName [[weaponDirection]] weaponName | ||
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{ | { | ||
_beg = [[ASLToAGL]] [[eyePos]] bob; | _beg = [[ASLToAGL]] [[eyePos]] bob; | ||
_endE = | _endE = _beg [[vectorAdd]] ([[eyeDirection]] bob [[vectorMultiply]] 100); | ||
[[drawLine3D]] [ _beg, _endE, [0,1,0,1]]; | [[drawLine3D]] [_beg, _endE, [0,1,0,1]]; | ||
_endW = | _endW = _beg [[vectorAdd]] (bob [[weaponDirection]] [[currentWeapon]] bob [[vectorMultiply]] 100); | ||
[[drawLine3D]] [_beg, _endW, [1,0,0,1]]; | [[drawLine3D]] [_beg, _endW, [1,0,0,1]]; | ||
};</code> | };</code> | ||
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The return array can be processed-converted into degrees as follows: | The return array can be processed-converted into degrees as follows: | ||
<code>_array = _this [[weaponDirection]] "weapon class" ; | <code>_array = _this [[weaponDirection]] "weapon class"; | ||
_dir_degrees = (_array [[select]] 0) [[atan2]] (_array [[select]] 1);</code> | _dir_degrees = (_array [[select]] 0) [[atan2]] (_array [[select]] 1);</code> | ||
</dd> | |||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on November 11, 2007 - 01:41</dd> | <dd class="notedate">Posted on November 11, 2007 - 01:41</dd> | ||
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{{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777|text= Turret Animations}} - {{ExternalLink|link= http://forums.bistudio.com/showthread.php?t=63918|text= new forum}} | {{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777|text= Turret Animations}} - {{ExternalLink|link= http://forums.bistudio.com/showthread.php?t=63918|text= new forum}} | ||
</dd> | |||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on December 9, 2014 - 18:25 (UTC)</dd> | <dd class="notedate">Posted on December 9, 2014 - 18:25 (UTC)</dd> | ||
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<dd class="note"> | <dd class="note"> | ||
The suggestion above using [[atan2]] and [[weaponDirection]] get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person). | The suggestion above using [[atan2]] and [[weaponDirection]] get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person). | ||
</dd> | |||
</dl> |
Revision as of 22:05, 26 July 2021
Description
- Description:
- Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons.
- Groups:
- WeaponsUnit Control
Syntax
- Syntax:
- vehicleName weaponDirection weaponName
- Parameters:
- vehicleName: Object
- weaponName: String
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_weaponVectorDir = player weaponDirection currentWeapon player;
- Example 2:
- Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = _beg vectorAdd (eyeDirection bob vectorMultiply 100); drawLine3D [_beg, _endE, [0,1,0,1]]; _endW = _beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100); drawLine3D [_beg, _endW, [1,0,0,1]]; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2007 - 12:18
- HWM mainframe
-
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Y axis,Z axis]
The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class"; _dir_degrees = (_array select 0) atan2 (_array select 1);
- Posted on November 11, 2007 - 01:41
- MessiahUA
- WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
- Posted on November 13, 2007 - 15:54
- UNN
- For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations (dead link) - new forum
- Posted on December 9, 2014 - 18:25 (UTC)
- Mechariuswh
- The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Control