setCombatBehaviour: Difference between revisions
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|gr2= Groups | |gr2= Groups | ||
|descr= Sets unit behaviour (main syntax) or group behaviour (alternative syntax). To retrieve unit or group behaviour see [[combatBehaviour]]. The behaviour is one of: | |descr= Sets an individual unit behaviour (main syntax) or a whole group behaviour (alternative syntax). To retrieve unit or group behaviour see [[combatBehaviour]]. The behaviour is one of: | ||
* "CARELESS" | * "CARELESS" | ||
* "SAFE" | * "SAFE" |
Revision as of 09:29, 22 October 2021
Description
- Description:
- Sets an individual unit behaviour (main syntax) or a whole group behaviour (alternative syntax). To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Groups:
- Object ManipulationGroups
Syntax
- Syntax:
- unit setCombatBehaviour behaviour
- Parameters:
- unit: Object - AI unit
- behaviour: String - see description
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- group setCombatBehaviour behaviour
- Parameters:
- group: Group - AI group
- behaviour: String - see description
- Return Value:
- Nothing
Examples
- Example 1:
unit1 setCombatBehaviour "SAFE";
- Example 2:
group1 setCombatBehaviour "CARELESS";
Additional Information
- See also:
- AIBehaviourcombatBehaviourbehavioursetBehavioursetBehaviourStrongsetWaypointBehaviourcombatModesetCombatModeskillsetSkill
Notes
-
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