nearObjectsReady: Difference between revisions
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|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code> | |x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code> | ||
|seealso= [[findNearestEnemy]] [[nearestBuilding]] | |seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] | ||
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Revision as of 17:03, 20 January 2022
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemy nearestBuilding nearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note