inputMouse: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.08 | |version1= 2.08 | ||
|gr1= Interaction | |gr1= Interaction | ||
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|s1= [[inputMouse]] button | |s1= [[inputMouse]] button | ||
|p1= button: [[Number]] - button number 0 | |p1= button: [[Number]] - button number 0..7: 0-LMB, 1-RMB, 2-MMB | ||
|r1= [[Number]] - the state of the button: | |r1= [[Number]] - the state of the button: | ||
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|x1= State of the RMB:< | |x1= State of the RMB: | ||
<sqf>onEachFrame { hintSilent str inputMouse 1 };</sqf> | |||
|seealso= [[inputController]] | |x2= Detect LCtrl + 2xRMB: | ||
<sqf>onEachFrame { hintSilent str inputMouse "487653633" };</sqf> | |||
|seealso= [[inputController]] [[inputAction]] [[actionKeys]] [[actionKeysImages]] [[actionKeysNames]] [[actionIDs]] [[actionParams]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[removeAction]] [[removeAllActions]] [[action]] | |||
}} | }} |
Latest revision as of 12:40, 3 May 2022
Description
- Description:
- Returns the state of mouse button action, alone or in combination with key presses. For more information on codes and combos see Arma_3:_Modded_Keybinding and DIK_KeyCodes but here are some examples of how codes could be hand constructed:
- KEYBOARD_COMBO 16777216 (0x1000000)
- DEVICE_MOUSE 65536 (0x10000)
- HOLD_OFFSET 0
- CLICK_OFFSET 128 (0x80)
- DOUBLE_CLICK_OFFSET 256 (0x100)
- SPECIAL_COMBINATIONS 1114112 (0x110000)
Click + Hold: BUTTON + DEVICE_MOUSE + HOLD_OFFSET = BUTTON + 65536 + 0 Click: BUTTON + DEVICE_MOUSE + CLICK_OFFSET = BUTTON + 65536 + 128 Double Click: BUTTON + DEVICE_MOUSE + DOUBLE_CLICK_OFFSET = BUTTON + 65536 + 256 RMB Click + Hold: 1 + 65536 + 0 = 65537 RMB Click: 1 + 65536 + 128 = 65665 RMB Double Click: 1 + 65536 + 256 = 65793 Combo + Click + Hold: DIK * KEYBOARD_COMBO + SPECIAL_COMBINATIONS + BUTTON + HOLD_OFFSET = DIK * 16777216 + 1114112 + BUTTON + 0 Combo + Click: DIK * KEYBOARD_COMBO + SPECIAL_COMBINATIONS + BUTTON + CLICK_OFFSET = DIK * 16777216 + 1114112 + BUTTON + 128 Combo + Double Click: DIK * KEYBOARD_COMBO + SPECIAL_COMBINATIONS + BUTTON + DOUBLE_CLICK_OFFSET = DIK * 16777216 + 1114112 + BUTTON + 256 LShift + RMB Click + Hold: 42 * 16777216 + 1114112 + 1 + 0 = 705757185 LShift + RMB Click: 42 * 16777216 + 1114112 + 1 + 128 = 705757313 LShift + RMB Double Click: 42 * 16777216 + 1114112 + 1 + 256 = 705757441
- Groups:
- Interaction
Syntax
- Syntax:
- inputMouse button
- Parameters:
- button: Number - button number 0..7: 0-LMB, 1-RMB, 2-MMB
- Return Value:
- Number - the state of the button:
- 0 - released
- 1 - click
- 2 - click + hold
- 3 - double click
- 4 - double click + hold
Alternative Syntax
- Syntax:
- inputMouse combocode
- Parameters:
- combocode: String - code or combination (see actionKeys)
- Return Value:
- Boolean - true if given code/combination detected, false otherwise
Examples
- Example 1:
- State of the RMB:
- Example 2:
- Detect LCtrl + 2xRMB:
Additional Information
- See also:
- inputController inputAction actionKeys actionKeysImages actionKeysNames actionIDs actionParams addAction setUserActionText inGameUISetEventHandler showHUD removeAction removeAllActions action
Notes
-
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