setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x2= <code>player setHitPointDamage ["hitHead", 0.5]; | |x2= <code>player setHitPointDamage ["hitHead", 0.5]; | ||
player | player setHitPointDamage ["hitBody", 0.5]; | ||
[[player]] [[setHitPointDamage]] ["hitHands", 0.5]; | [[player]] [[setHitPointDamage]] ["hitHands", 0.5]; | ||
player setHitPointDamage ["hitLegs", 0.5];</code> | player setHitPointDamage ["hitLegs", 0.5];</code> |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects, instigator]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
- 1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- 2.08 instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamage getAllHitPointsDamage setHit getHit setDamage damage getHitIndex setHitIndex BIS_fnc_setHitPointDamage Common TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.