joinAsSilent: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
m (Replaced <code> with <sqf>) |
||
Line 35: | Line 35: | ||
|x2= To get the position id: | |x2= To get the position id: | ||
< | <sqf> | ||
getUnitPositionId = { | |||
private ["_vvn", "_str"]; | private ["_vvn", "_str"]; | ||
_vvn = vehicleVarName _this; | _vvn = vehicleVarName _this; | ||
Line 45: | Line 46: | ||
player joinAsSilent [createGroup west, 5]; | player joinAsSilent [createGroup west, 5]; | ||
_id = player call getUnitPositionId; | _id = player call getUnitPositionId; | ||
hint str _id; //5</ | hint str _id; // 5 | ||
</sqf> | |||
|seealso= [[join]] [[joinAs]] [[joinSilent]] | |seealso= [[join]] [[joinAs]] [[joinSilent]] |
Revision as of 15:03, 14 May 2022
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; // 5
Additional Information
- See also:
- join joinAs joinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.