allowCrewInImmobile: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Some wiki formatting)
 
(One intermediate revision by one other user not shown)
Line 16: Line 16:
|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= If true, units can be in a vehicle with broken tracks/wheels.
|descr= If [[true]], units will remain in a vehicle with broken tracks/wheels; they will still eject if the vehicle is drowning, about to explode or upside down for a while.
The {{Link|#Syntax 2|alternative syntax}} provides the ability to keep the crew in vehicle when it is upside down.


|s1= vehicle [[allowCrewInImmobile]] bool
|s1= vehicle [[allowCrewInImmobile]] allow


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= bool: [[Boolean]]
|p2= allow: [[Boolean]]  


|r1= [[Nothing]]
|r1= [[Nothing]]
|s2= vehicle [[allowCrewInImmobile]] [brokenWheels, upsideDown]
|s2since= arma3 2.10
|p21= vehicle: [[Object]]
|p22= brokenWheels: [[Boolean]] - do not auto eject when vehicle has broken wheels
|p23= upsideDown: [[Boolean]] - do not auto eject when vehicle is upside down
|r2= [[Nothing]]


|x1= <sqf>_vehicle allowCrewInImmobile true;</sqf>
|x1= <sqf>_vehicle allowCrewInImmobile true;</sqf>

Latest revision as of 15:00, 15 June 2022

Hover & click on the images for description

Description

Description:
If true, units will remain in a vehicle with broken tracks/wheels; they will still eject if the vehicle is drowning, about to explode or upside down for a while. The alternative syntax provides the ability to keep the crew in vehicle when it is upside down.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile allow
Parameters:
vehicle: Object
allow: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
vehicle allowCrewInImmobile [brokenWheels, upsideDown]
Parameters:
vehicle: Object
brokenWheels: Boolean - do not auto eject when vehicle has broken wheels
upsideDown: Boolean - do not auto eject when vehicle is upside down
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
isAllowedCrewInImmobile setUnloadInCombat canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Apr 27, 2015 - 19:52 (UTC)
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;