setHitPointDamage: Difference between revisions
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|p4= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | |p4= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | ||
|p5= {{GVI|arma3|2.08}} killer: [[Object]] - (Optional, default [[objNull]]) The entity that caused the damage. If the damage leads to the death of the unit, the | |p5= {{GVI|arma3|2.08}} killer: [[Object]] - (Optional, default [[objNull]]) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill. <br> | ||
* It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | * It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | ||
* It will alter the killer's [[rating]] as if the killer directly killed the unit. <br> | * It will alter the killer's [[rating]] as if the killer directly killed the unit. <br> |
Revision as of 21:41, 23 July 2022
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects, killer]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
- 1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- 2.08 killer: Object - (Optional, default objNull) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getHitPointDamage getAllHitPointsDamage setHit getHit setDamage damage getHitIndex setHitIndex BIS_fnc_setHitPointDamage Common TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.