joinAsSilent: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Groups | ||
| | |descr= Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining. | ||
| [[ | |s1= unit [[joinAsSilent]] [group, id] | ||
|p1= unit: [[Object]] | |||
| | |p2= group: [[Group]] | ||
| | |p3= id: [[Number]] | ||
| [[ | |r1= [[Nothing]] | ||
| | |x1= <sqf>player joinAsSilent [_group, 4];</sqf> | ||
|x2= To get the position id: | |||
<sqf> | |||
< | getUnitPositionId = { | ||
private ["_vvn", "_str"]; | |||
_vvn = vehicleVarName _this; | |||
_this setVehicleVarName ""; | |||
_str = str _this; | |||
_this setVehicleVarName _vvn; | |||
parseNumber (_str select [(_str find ":") + 1]) | |||
}; | |||
player joinAsSilent [createGroup west, 5]; | |||
_id = player call getUnitPositionId; | |||
hint str _id; // 5 | |||
</sqf> | |||
|seealso= [[join]] [[joinAs]] [[joinSilent]] | |||
}} | |||
{{Note | |||
|user= Mach1723 | |||
|timestamp= 20101230044100 | |||
|text= I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead. | |||
}} | |||
[[ | |||
Latest revision as of 15:39, 15 August 2022
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; // 5
Additional Information
- See also:
- join joinAs joinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 30, 2010 - 04:41 (UTC)
- I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.