Editor FAQ – Ylands
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When exporting the game to workshop, automatic optimization that welds all the entities not referenced in VS or groups together occurs. Make sure that you either reference all the entities in some label/script, or add them to the group and check the "force not to optimize on export" option. | When exporting the game to workshop, automatic optimization that welds all the entities not referenced in VS or groups together occurs. Make sure that you either reference all the entities in some label/script, or add them to the group and check the "force not to optimize on export" option. | ||
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[[Category: | [[Category: Editor: How To]] |
Latest revision as of 16:29, 16 November 2022
Something not working as expected? Not sure about something? Check this FAQ!
Question:
Entities/blocks are not detected by trigger zones or are not destructible after I have exported the game to workshop. Why is that?
Answer:
When exporting the game to workshop, automatic optimization that welds all the entities not referenced in VS or groups together occurs. Make sure that you either reference all the entities in some label/script, or add them to the group and check the "force not to optimize on export" option.