Tile category - Array – Ylands

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=Instructions=
*[[Ylands:Tile - Array get-set item|Get/Set item]]
*[[Ylands:Tile - Array random item|Get random item]]
*[[Ylands:Tile - Array length|Get length]]
*[[Ylands:Tile - Array index of|Index of]]
*[[Ylands:Tile - Array last index of|Last index of]]
*[[Ylands:Tile - Array pop|Pop]]
*[[Ylands:Tile - Array push|Push]]
*[[Ylands:Tile - Array shift|Shift]]
*[[Ylands:Tile - Array unshift|Unshift]]
*[[Ylands:Tile - Array slice|Slice]]
*[[Ylands:Tile - Array splice|Splice]]
*[[Ylands:Tile - Array to string|To string]]
*[[Ylands:Tile - Array reverse|Reverse]]
*[[Ylands:Tile - Array includes|Includes]]
*[[Ylands:Tile - Array fill|Fill]]
*[[Ylands:Tile - Array clone|Clone]]
*[[Ylands:Tile - Array concatenate|Concatenate]]
*[[Ylands:Tile - Array order as numbers|Order by as numbers]]
= Notes =
*Values in all cells of one array does not have to be of same type (i.e string, vector, number).
*'''Index''' numbers always '''start''' from '''0''', e.g: Array of [[Ylands:Tile - Array length|'''length''']] 3 has indexes 0, 1, 2.
*Arrays are '''reference types''', meaning that most of '''instructions''' will '''modify''' original '''array''', even when assigned to variable.




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{{Ylands scripting navbox}}
{{Navbox/Ylands}}

Latest revision as of 16:35, 16 November 2022

Instructions


Notes

  • Values in all cells of one array does not have to be of same type (i.e string, vector, number).
  • Index numbers always start from 0, e.g: Array of length 3 has indexes 0, 1, 2.
  • Arrays are reference types, meaning that most of instructions will modify original array, even when assigned to variable.