Game logic - Player team – Ylands
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Lou Montana (talk | contribs) m (Lou Montana moved page Ylands Game logic - Player team to Ylands:Game logic - Player team: Text replacement - "Ylands " to "Ylands:") |
Lou Montana (talk | contribs) m (Text replacement - "[[Ylands " to "[[Ylands:") |
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= Events = | = Events = | ||
*[[Ylands Tile - On Player Spawn|On Player Spawn]] | *[[Ylands:Tile - On Player Spawn|On Player Spawn]] | ||
*[[Ylands Tile - On Player Respawn|On Player Respawn]] | *[[Ylands:Tile - On Player Respawn|On Player Respawn]] | ||
*[[Ylands Tile - On Player Death|On Player Death]] | *[[Ylands:Tile - On Player Death|On Player Death]] | ||
*[[Ylands Tile - On Player Connected|On Player Connected]] | *[[Ylands:Tile - On Player Connected|On Player Connected]] | ||
*[[Ylands Tile - On Player Disconnected|On Player Disconnected]] | *[[Ylands:Tile - On Player Disconnected|On Player Disconnected]] | ||
Revision as of 16:36, 16 November 2022
Description
Defines player teams, their spawning points and amount of friendly damage.
Properties
Available Roles
- List of available player roles in the team
- Role - Player role
- Overriding Spawn Place - spawn point, which overrides the one set in the role.
Friendly Fire
- Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.
Notes
- Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.
Player Teams
- One team can have multiple player roles.
- One player role can be added to multiple player teams.
- Player team can override the spawn point of role.
- Each role in the team can have different spawn points
Events