getHit: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma 3 |= Game name
|game1= arma3
|1.32|= Game version
|version1= 1.32
|arg= global|= Arguments in MP


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|game2= arma2oa
|version2= 1.64


| Returns selection damage. Same as [[getHitPointDamage]] only argument is selection part instead of hit point. '''Note:''' Some part names are in Czech; see [[Translations|translation table]].|= Description
|arg= global
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| vehicle '''getHit''' selection |= Syntax
|gr1= Object Manipulation


|p1= vehicle : [[Object]] - vehicle to be queried |= PARAMETER1
|descr= Returns selection damage. Same as [[getHitPointDamage]], only the argument is selection part instead of hit point.
|p2= selection: [[String]] - selection part name |= PARAMETER2
{{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}}


| [[Number]] or [[Nothing]] on non-existing vehicle or selection|= RETURNVALUE
|s1= vehicle [[getHit]] selection


|p1= vehicle : [[Object]] - vehicle to be queried


|x1= <code>[[player]] [[getHit]] "head";</code> |= EXAMPLE1
|p2= selection: [[String]] - selection part name


|x2= <code>_car [[getHit]] "motor";</code> |= EXAMPLE2
|r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}})


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|x1= <sqf>hint str (player getHit "head");</sqf>


| [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]]|= SEEALSO
|x2= <sqf>private _engineDamage = _car getHit "motor";</sqf>


| |= MPBEHAVIOUR
|seealso= [[setHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[setDamage]] [[damage]] [[getHitIndex]] [[setHitIndex]]
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:56, 10 May 2023

Hover & click on the images for description

Description

Description:
Returns selection damage. Same as getHitPointDamage, only the argument is selection part instead of hit point.
Some part names are in Czech; see the translation table.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number - before Arma 3 logo black.png1.94, Nothing was returned when an invalid selection was provided (now returns 0)

Examples

Example 1:
hint str (player getHit "head");
Example 2:
private _engineDamage = _car getHit "motor";

Additional Information

See also:
setHit getHitPointDamage setHitPointDamage setDamage damage getHitIndex setHitIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note