Game logic - Play area – Ylands
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(Created page with "=Description= *Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time. =Settings= *Zone shape...") |
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*Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time. | *Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time. | ||
= | = Properties = | ||
=== Zone shape === | |||
*Shape of the Play area - box, sphere or capsule. | |||
= | === Visible === | ||
* | *Makes the Play area boundaries visible even in game. | ||
=== Color === | |||
*Color of Play area boundaries (when visible). | |||
= Related instructions = | |||
*[[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | |||
*[[Ylands:Tile - Get-Set zone visible|Get / Set Zone Visibility]] | |||
*[[Ylands:Tile - Get-Set zone color|Get / Set Zone Color]] | |||
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{{Navbox/Ylands}} | |||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | |||
[[Category: Game Logic]] | |||
[[Category: Ylands 0.12]] |
Latest revision as of 14:21, 24 November 2023
Description
- Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time.
Properties
Zone shape
- Shape of the Play area - box, sphere or capsule.
Visible
- Makes the Play area boundaries visible even in game.
Color
- Color of Play area boundaries (when visible).
Related instructions