Game logic - Custom Post Process – Ylands
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=Description= | =Description= | ||
* | *Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc. | ||
*[[Ylands:Game logic - Environment|Environment]] zones can attach Post Processes to themselves, thus using it for particular area. | |||
=Properties= | = Properties = | ||
=== | === Active for new Player === | ||
*New players will see effects of the Post Process immediately as they join the game. | |||
=== Priority === | |||
*When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest). | |||
*If there is a tie, order is determined randomly. | |||
*Priority can be set in scale 0-100. | |||
=== | === Weight === | ||
*Determines how heavily will be the effect applied (0 not at all - 1 fully). | |||
=== Effect Type === | |||
*Use preset effects | |||
**''Default'' - Same as no effect | |||
**''Greyscale'' - Only shades of black&white | |||
**''Noir'' - In shades of black&white, but using more contrast for depth | |||
**''Sepia'' - "Old photography"-like effect | |||
**''Vintage'' - Old warm colors filter | |||
**''Movie'' - "Hollywood"-like style filter | |||
**''Negative'' - Reversed colors and forced contrast | |||
**''Psychedelic'' - Dream-like filter | |||
**''Alien'' - Other-wordly colors | |||
*Custom Basic - is easy to use custom effect filter | |||
*Custom Advanced - has more functions described below | |||
===Color=== | === Color Temperature === | ||
*Shifts the colors towards colder (0) or warmer (200) spectrum. | |||
=== White Tint === | |||
*Adding more white into the colors. | |||
= | === Color Filter === | ||
* | *Can set a specific color as a filter. | ||
=== Hue Shift === | |||
*Shifts the colors through the visible spectrum. | |||
*-180/180 (edges are opposite to default colors). | |||
=== Saturation === | |||
*Saturates the colors from 0 (greyscale) to 200 (colors at 200%). | |||
=== Contrast === | |||
*Adjusts contrast between colors. | |||
=== Color Channels === | |||
*Each color (Red, Green and Blue) has its own channel. | |||
*In those channels fractions of all colors can be determined. | |||
= Related instructions = | |||
*[[Ylands:Tile - Get-set is active Custom Post Process|Get / set is active Custom Post Process]] | |||
*[[Ylands:Tile - Get-set post process color filter|Get / set post process color filter]] | |||
*[[Ylands:Tile - Get-set post process contrast|Get / set post process contrast]] | |||
*[[Ylands:Tile - Get-set post process hue shift|Get / set post process hue shift]] | |||
*[[Ylands:Tile - Get-set post process priority|Get / set post process priority]] | |||
*[[Ylands:Tile - Get-set post process saturation|Get / set post process saturation]] | |||
*[[Ylands:Tile - Get-set post process weight|Get / set post process weight]] | |||
---- | ---- | ||
{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 1.1]] | [[Category: Ylands 1.1]] |
Latest revision as of 14:21, 24 November 2023
Description
- Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
- Environment zones can attach Post Processes to themselves, thus using it for particular area.
Properties
Active for new Player
- New players will see effects of the Post Process immediately as they join the game.
Priority
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, order is determined randomly.
- Priority can be set in scale 0-100.
Weight
- Determines how heavily will be the effect applied (0 not at all - 1 fully).
Effect Type
- Use preset effects
- Default - Same as no effect
- Greyscale - Only shades of black&white
- Noir - In shades of black&white, but using more contrast for depth
- Sepia - "Old photography"-like effect
- Vintage - Old warm colors filter
- Movie - "Hollywood"-like style filter
- Negative - Reversed colors and forced contrast
- Psychedelic - Dream-like filter
- Alien - Other-wordly colors
- Custom Basic - is easy to use custom effect filter
- Custom Advanced - has more functions described below
Color Temperature
- Shifts the colors towards colder (0) or warmer (200) spectrum.
White Tint
- Adding more white into the colors.
Color Filter
- Can set a specific color as a filter.
Hue Shift
- Shifts the colors through the visible spectrum.
- -180/180 (edges are opposite to default colors).
Saturation
- Saturates the colors from 0 (greyscale) to 200 (colors at 200%).
Contrast
- Adjusts contrast between colors.
Color Channels
- Each color (Red, Green and Blue) has its own channel.
- In those channels fractions of all colors can be determined.
Related instructions
- Get / set is active Custom Post Process
- Get / set post process color filter
- Get / set post process contrast
- Get / set post process hue shift
- Get / set post process priority
- Get / set post process saturation
- Get / set post process weight