Tile - YLogic - Rotation – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}") |
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== Rotation == | == Rotation == | ||
<pre>get rotation(): YVector3; | <pre>get rotation(): YVector3; | ||
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 14:27, 24 November 2023
Rotation
get rotation(): YVector3; set rotation(value: YVector3);
Availability
Description
Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.
Notes
- To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
- Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.