combatBehaviour: Difference between revisions
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|arg= global | |arg= global | ||
|gr1= | |gr1= AI Behaviour | ||
|gr2= Groups | |gr2= Groups | ||
|descr= Returns combat behaviour of unit or group. To set unit or group behaviour see [[setCombatBehaviour]]. The behaviour is one of: | |descr= Returns combat behaviour of unit or group. To set unit or group behaviour see [[setCombatBehaviour]]. The behaviour is one of: | ||
|s1= [[combatBehaviour]] unitOrGroup | |||
|p1= unitOrGroup: [[Object]] or [[Group]] - AI unit or group | |||
|r1= [[String]] - unit behaviour - one of: | |||
{{Columns|2| | |||
* "CARELESS" | * "CARELESS" | ||
* "SAFE" | * "SAFE" | ||
Line 16: | Line 25: | ||
* "STEALTH" | * "STEALTH" | ||
* "ERROR" - when not available | * "ERROR" - when not available | ||
}} | |||
|x1= <sqf> | |||
unit1 setCombatBehaviour "CARELESS"; | |||
combatBehaviour unit1; // "CARELESS" | |||
</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf> | ||
group unit1 setCombatBehaviour "SAFE"; | |||
combatBehaviour group unit1; // "SAFE" | |||
</sqf> | |||
|seealso= [[setCombatBehaviour]] [[setBehaviour]] [[setBehaviourStrong]] [[setWaypointBehaviour]] [[combatMode]] | |seealso= [[setCombatBehaviour]] [[setBehaviour]] [[setBehaviourStrong]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] | ||
}} | }} |
Latest revision as of 06:09, 27 November 2023
Description
- Description:
- Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:
- Groups:
- AI BehaviourGroups
Syntax
- Syntax:
- combatBehaviour unitOrGroup
- Parameters:
- unitOrGroup: Object or Group - AI unit or group
- Return Value:
- String - unit behaviour - one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" - when not available
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setCombatBehaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill
Notes
-
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