vehicleVarName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (removed effect)
Line 17: Line 17:


|arg= global
|arg= global
|eff= local


|gr1= Object Manipulation
|gr1= Object Manipulation

Revision as of 14:51, 30 December 2023

Hover & click on the images for description

Description

Description:
Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String - variable name, if none was set, an empty string is returned

Examples

Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Apr 19, 2015 - 08:45 (UTC)
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]