Game logic - Interior – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}")
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
Line 1: Line 1:
{{Feature|Informative|Interior was expanded and renamed Environment. Please see [[Ylands:Game_logic_-_Environment|'''Environment''']] for the current information.}}
{{Feature|informative|Interior was expanded and renamed Environment. Please see [[Ylands:Game_logic_-_Environment|'''Environment''']] for the current information.}}
{{Feature|obsolete}}
{{Feature|obsolete}}



Latest revision as of 01:24, 2 February 2024

Interior was expanded and renamed Environment. Please see Environment for the current information.
🕖
This information is obsolete.

Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions