Game logic - Waypoint – Ylands
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{{ | {{Feature|informative|Waypoints were merged with AI Behaviour. Please see [[Ylands:Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}} | ||
{{ | {{Feature|obsolete}} | ||
=Description= | = Description = | ||
Reference point for AI. Governs its behavior. | Reference point for AI. Governs its behavior. | ||
=Properties= | = Properties = | ||
*Waypoints are linked to AI via settings of the particular AI. | *Waypoints are linked to AI via settings of the particular AI. | ||
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=== Trade === | === Trade === | ||
*Enables or disables Trade interaction with the entity. | *Enables or disables Trade interaction with the entity. | ||
*Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event. | *Fires [[Ylands:Tile - On Trade Entity Event|'''On Trade''']] event. | ||
=== Action === | === Action === | ||
*Sets the interaction of AI. | *Sets the interaction of AI. | ||
**'''None''' - Disables interactions. | **'''None''' - Disables interactions. | ||
**'''Talk''' - Fires [[Ylands Tile - On Talk|'''On Talk''']] event. | **'''Talk''' - Fires [[Ylands:Tile - On Talk|'''On Talk''']] event. | ||
**'''Interaction''' - Can set custom interaction. | **'''Interaction''' - Can set custom interaction. | ||
=Notes= | = Notes = | ||
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | *AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | ||
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 0.10]] | [[Category: Ylands 0.10]] |
Latest revision as of 00:25, 2 February 2024
Description
Reference point for AI. Governs its behavior.
Properties
- Waypoints are linked to AI via settings of the particular AI.
Type
- Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
Trade
- Enables or disables Trade interaction with the entity.
- Fires On Trade event.
Action
- Sets the interaction of AI.
- None - Disables interactions.
- Talk - Fires On Talk event.
- Interaction - Can set custom interaction.
Notes
- AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.