Game logic - Trigger zone – Ylands

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=Description=
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Trigger which fires when given object enters or exits its bounding area.
= Description =
Trigger which fires when a object enters or exits its bounding area.


=Settings=
= Properties =
*Zone shape - shape of the trigger zone - box or sphere.
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*Radius - Can be adjusted in the properties or via scale option.
*Is triggered by - setup on what kind of entity passing the area will fire the trigger. It is possible to combine several condition by using "AND", "NOT" and "OR" options. Other conditions include:
**Any animal / item / player /projectile
**Entity type - after picking an entity, any instance of this entity will fire trigger
**Specific entity - after picking an entity, only this specific instance (ID) will fire trigger
**Labeled entities - will trigger only if trigger entity will be member of given Label
**Player role - will react to players of specific role
*Perform - governs if the trigger will react to incoming/exiting entity if there is already another entity in the zone. That entity must meet trigger rules (e.g if trigger is set to "ANY PLAYER" animals and other types will not block the trigger)
*Times triggered - number of times trigger can be fired, -1 sets to infinite. Entering and leaving trigger counts separate.


=Events=
=== Enabled ===
*On Trigger Enter - Fires the trigger when entity enters the trigger zone.
*Trigger will not fire if not enabled.
*On Trigger Exit - Fires the trigger when entity leaves the trigger zone.


=Literals=
=== Animated ===
*Trigger Object - Instigator of the trigger execution.


=Trigger Zone in Use=
* Allows to change Trigger Zone [[Ylands:Tile - Game logic position-rotation-scale|'''position / rotation / scale''']] in real time.
# Choose the Trigger Zone from the game logic tab and place it. With this game logic, positioning and size matters.
* Due to technical limitations '''dynamic''' zones are '''limited''' to:
# Open its properties by double-clicking. Here you can ajdust the settings described above.
** Players.
# Open its edit script window. Start with one of the two special event script tiles, than add some more, as you need. In this case, entering the triggering zone opens large door.
** Specific entities.
** Labeled entities.
 
=== Zone shape ===
 
* Shape of the trigger zone - box, sphere or capsule
 
=== Radius / Dimensions ===
 
* Size of the Trigger Zone boundaries.
 
=== Visible ===
 
* Makes the Trigger zone boundaries visible even in game.
 
=== Color ===
 
* Color of Trigger zone boundaries (when visible).
 
=== Is triggered by ===
 
* Setup what kind of entity passing the area will fire the trigger.
** '''Any''' animal / item / player / projectile etc.
** '''Entity type''' - after picking an entity, any instance of this entity will fire trigger.
** '''Specific entity''' - after picking an entity, only this specific instance (ID) will fire trigger.
** '''Labeled entities''' - will trigger only if trigger entity will be member of given [[Ylands:Game logic - Entity label|'''label''']].
** '''Player role''' - will react to players of specific [[Ylands:Game logic - Player role|'''role''']].
 
=== Perform ===
 
* Governs if the trigger will react to incoming / exiting entity if there is already another entity in the zone. That entity must meet trigger rules (e.g if trigger is set to "ANY PLAYER" animals and other types will not block the trigger).
 
=== Times triggered ===
 
* Number of times trigger can be fired, -1 sets to infinite. Entering and leaving trigger always removes one use (they do not count separately).
 
= Trigger zone events =
 
* [[Ylands:Tile - On Trigger Enter-Exit|On Trigger Enter / Exit]]
 
= Notes =
 
* '''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive Trigger zone.
 
= Related instructions =
 
* [[Ylands:Tile - Game logic enabled|Get / Set Enabled]]
* [[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
* [[Ylands:Tile - Reset trigger zone|Reset Trigger]]
* [[Ylands:Tile - Get-Set zone visible|Get / Set Zone Visibility]]
* [[Ylands:Tile - Get-Set zone color|Get / Set Zone Color]]




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[[Category: Game Logic]]
[[Category: Ylands 0.12]]

Latest revision as of 21:16, 8 August 2024

Description

Trigger which fires when a object enters or exits its bounding area.

Properties

Enabled

  • Trigger will not fire if not enabled.

Animated

  • Allows to change Trigger Zone position / rotation / scale in real time.
  • Due to technical limitations dynamic zones are limited to:
    • Players.
    • Specific entities.
    • Labeled entities.

Zone shape

  • Shape of the trigger zone - box, sphere or capsule

Radius / Dimensions

  • Size of the Trigger Zone boundaries.

Visible

  • Makes the Trigger zone boundaries visible even in game.

Color

  • Color of Trigger zone boundaries (when visible).

Is triggered by

  • Setup what kind of entity passing the area will fire the trigger.
    • Any animal / item / player / projectile etc.
    • Entity type - after picking an entity, any instance of this entity will fire trigger.
    • Specific entity - after picking an entity, only this specific instance (ID) will fire trigger.
    • Labeled entities - will trigger only if trigger entity will be member of given label.
    • Player role - will react to players of specific role.

Perform

  • Governs if the trigger will react to incoming / exiting entity if there is already another entity in the zone. That entity must meet trigger rules (e.g if trigger is set to "ANY PLAYER" animals and other types will not block the trigger).

Times triggered

  • Number of times trigger can be fired, -1 sets to infinite. Entering and leaving trigger always removes one use (they do not count separately).

Trigger zone events

Notes

  • Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive Trigger zone.

Related instructions