setMarkerPosLocal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "PositionWorld" to "PositionWorld") |
Killzone Kid (talk | contribs) No edit summary |
||
(16 intermediate revisions by 3 users not shown) | |||
Line 20: | Line 20: | ||
|eff= local | |eff= local | ||
|descr= Moves the marker. If position is given in 3D format, {{hl|z}} coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. | |descr= Moves the marker. If position is given in 3D format, {{hl|z}} coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. In case of an object, the object's model [0,0,0] is used. | ||
|s1= markerName [[setMarkerPosLocal]] | |s1= markerName [[setMarkerPosLocal]] position | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|p2= | |p2= position: [[Array]] format [[Position#Introduction|Position2D]], [[Position#PositionAGL|PositionAGL]] or {{GVI|arma3|1.94|size= 0.75}} [[Object]]. In case of an object, the object's model [0,0,0] is used. | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";</sqf> | ||
|seealso= [[setMarkerPos]] | |seealso= [[setMarkerPos]] [[setMarkerAlphaLocal]] [[setMarkerBrushLocal]] [[setMarkerColorLocal]] [[setMarkerDirLocal]] [[setMarkerShapeLocal]] [[setMarkerSizeLocal]] [[setMarkerTextLocal]] [[setMarkerTypeLocal]] | ||
}} | }} |
Latest revision as of 11:56, 1 November 2024
Description
- Description:
- Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. In case of an object, the object's model [0,0,0] is used.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerPosLocal position
- Parameters:
- markerName: String
- position: Array format Position2D, PositionAGL or 1.94 Object. In case of an object, the object's model [0,0,0] is used.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setMarkerPos setMarkerAlphaLocal setMarkerBrushLocal setMarkerColorLocal setMarkerDirLocal setMarkerShapeLocal setMarkerSizeLocal setMarkerTextLocal setMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect