createVehicleCrew: Difference between revisions
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|x1= <code>// Spawn a flying UAV with crew. | |x1= <code>// Spawn a flying UAV with crew. | ||
myUAV = <nowiki>[</nowiki>[[getPos]] [[player]], 0, "B_UAV_02_F", [[west]]] call BIS_fnc_spawnVehicle; | myUAV = <nowiki>[</nowiki>[[getPos]] [[player]], 0, "B_UAV_02_F", [[west]]] call BIS_fnc_spawnVehicle; | ||
[[createVehicleCrew]] (myUAV | [[createVehicleCrew]] (myUAV [[select]] 0); | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 09:19, 21 August 2013
Description
- Description:
- Creates crew to given vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's faction.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
// Spawn a flying UAV with crew. myUAV = [getPos player, 0, "B_UAV_02_F", west] call BIS_fnc_spawnVehicle; createVehicleCrew (myUAV select 0);
- Example 2:
_veh = createVehicle ["O_MRAP_02_hmg_F", position player, [], 0, "NONE"]; createVehicleCrew _veh; { diag_log [_x, faction _x, side _x, side group _x]; } forEach crew _veh;
[O Alpha 1-1:1,"OPF_F",EAST,EAST] [O Alpha 1-1:2,"OPF_F",EAST,EAST]
Additional Information
Notes
-
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