setWaypointType: Difference between revisions

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* "OR" ''(only for game logics)''
* "OR" ''(only for game logics)''


More details at [[Waypoint types]].
More details at [[Waypoint types]]. |= Description
|= Description
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|x1= <pre>[_grp, 2] setWaypointType "HOLD"</pre> |= Example 1
|x1= <code>[_grp, 2] [[setWaypointType]] "HOLD";</code> |= Example 1
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| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[addWaypoint]], [[waypointType]] |= See also
| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[addWaypoint]], [[waypointType]],
[[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointLoiterRadius]], [[setWaypointLoiterType]], [[setWaypointName]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]] |= See also


}}
}}

Revision as of 11:04, 12 April 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Changes the waypoint type. Type can be:
  • "MOVE"
  • "DESTROY"
  • "GETIN"
  • "SAD"
  • "JOIN"
  • "LEADER"
  • "GETOUT"
  • "CYCLE"
  • "LOAD"
  • "UNLOAD"
  • "TR UNLOAD"
  • "HOLD"
  • "SENTRY"
  • "GUARD"
  • "TALK"
  • "SCRIPTED"
  • "SUPPORT"
  • "GETIN NEAREST"
  • "DISMISS"
  • "LOITER" (new in Arma 3)
  • "AND" (only for game logics)
  • "OR" (only for game logics)
More details at Waypoint types.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointType type
Parameters:
waypoint: Array - format Waypoint
type: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointType "HOLD";

Additional Information

See also:
waypoints descriptionWaypoint typesaddWaypointwaypointType, setWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointLoiterRadiussetWaypointLoiterTypesetWaypointNamesetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

--JacmacBrian 23:07, 18 October 2013 (CEST)
Jacmac
To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units: _wp = grp01 addWaypoint [[25295,21919,85], 0]; _wp setWaypointType "MOVE"; _wp1 = grp01 addWaypoint [[25381,21882,70], 0]; _wp1 setWaypointType "MOVE"; _wp2 = grp01 addWaypoint [[ 25332,21782,78], 0]; _wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]
--JacmacBrian 23:07, 18 October 2013 (CEST)
Old unattributed notes: For waypoint types description look at Using Move With a game logic group will move the logic to the set location just like setpos _wp = group logic1 addWaypoint [ getpos player, 1]; [group logic1, 1] setWPPos getpos player; [group logic1, 1] setWaypointType "move";ArmAtec

In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType

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