setWaypointType: Difference between revisions
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* "OR" ''(only for game logics)'' | * "OR" ''(only for game logics)'' | ||
More details at [[Waypoint types]]. | More details at [[Waypoint types]]. |= Description | ||
|= Description | |||
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|x1= < | |x1= <code>[_grp, 2] [[setWaypointType]] "HOLD";</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[addWaypoint]], [[waypointType]] |= See also | | [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[addWaypoint]], [[waypointType]], | ||
[[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointLoiterRadius]], [[setWaypointLoiterType]], [[setWaypointName]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]] |= See also | |||
}} | }} |
Revision as of 11:04, 12 April 2014
Description
- Description:
- Changes the waypoint type.
Type can be:
- "MOVE"
- "DESTROY"
- "GETIN"
- "SAD"
- "JOIN"
- "LEADER"
- "GETOUT"
- "CYCLE"
- "LOAD"
- "UNLOAD"
- "TR UNLOAD"
- "HOLD"
- "SENTRY"
- "GUARD"
- "TALK"
- "SCRIPTED"
- "SUPPORT"
- "GETIN NEAREST"
- "DISMISS"
- "LOITER" (new in Arma 3)
- "AND" (only for game logics)
- "OR" (only for game logics)
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointType type
- Parameters:
- waypoint: Array - format Waypoint
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointType "HOLD";
Additional Information
- See also:
- waypoints descriptionWaypoint typesaddWaypointwaypointType, setWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointLoiterRadiussetWaypointLoiterTypesetWaypointNamesetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- --JacmacBrian 23:07, 18 October 2013 (CEST)
- Jacmac
- To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units:
_wp = grp01 addWaypoint [[25295,21919,85], 0]; _wp setWaypointType "MOVE"; _wp1 = grp01 addWaypoint [[25381,21882,70], 0]; _wp1 setWaypointType "MOVE"; _wp2 = grp01 addWaypoint [[ 25332,21782,78], 0]; _wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]
- --JacmacBrian 23:07, 18 October 2013 (CEST)
- Old unattributed notes: For waypoint types description look at Using Move With a game logic group will move the logic to the set location just like setpos _wp = group logic1 addWaypoint [ getpos player, 1]; [group logic1, 1] setWPPos getpos player; [group logic1, 1] setWaypointType "move";ArmAtec
In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType