createTrigger: Difference between revisions
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Killzone Kid (talk | contribs) (description format) |
Killzone Kid (talk | contribs) (alt syntax) |
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|1.00|= Game version | |1.00|= Game version | ||
|eff= global|= | |||
|eff= global |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Creates a sensor ([[trigger]]) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation <nowiki>=</nowiki> detector. An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''. Created triggers can be deleted using [[deleteVehicle]].<br><br> | | Creates a sensor ([[trigger]]) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation <nowiki>=</nowiki> detector. An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''. Created triggers can be deleted using [[deleteVehicle]].<br><br> | ||
'''NOTE:''' | '''NOTE:''' Since Arma 3 v1.43.129935 triggers can be created locally on clients using the alternative syntax.<br><br> | ||
Triggers are created with default params, which are: | Triggers are created with default params, which are: | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''createTrigger''' [type, position] |= Syntax | | '''createTrigger''' [type, position]|= Syntax | ||
|p1= [type, position]: [[Array]] |= Parameter 1 | |p1= [type, position]: [[Array]] |= Parameter 1 | ||
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| [[Object]] |= Return value | | [[Object]] |= Return value | ||
|s2= '''createTrigger''' [type, position, makeGlobal] ''(available since Arma 3 v1.43.129935)''|= Syntax | |||
|p21= [type, position, makeGlobal]: [[Array]] |= Parameter 1 | |||
|p22= type: [[String]] |= Parameter 2 | |||
|p23= position: [[Position]] |= Parameter 3 | |||
|p24= makeGlobal: [[Boolean]] - locality flag, true - trigger is global {{EffArg|cmd|eff|glob}}, false - trigger is local {{EffArg|cmd|eff|local}} |= Parameter 3 | |||
| r2= [[Object]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 17:36, 27 March 2015
Description
- Description:
- Creates a sensor (trigger) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
NOTE: Since Arma 3 v1.43.129935 triggers can be created locally on clients using the alternative syntax.
Triggers are created with default params, which are:- a - 50.0
- b - 50.0
- angle - 0
- rectangular - false
- activationBy - None
- activationType - Present
- repeating - false
- timeoutMin - 0
- timeoutMid - 0
- timeoutMax - 0
- interruptable - true
- type - None
- text - ""
- name - ""
- expCond - "this"
- expActiv - ""
- expDesactiv - ""
- Multiplayer:
- Triggers are global and will be present on all machine(s) when this command is run.
- Groups:
- Uncategorised
Syntax
- Syntax:
- createTrigger [type, position]
- Parameters:
- [type, position]: Array
- type: String
- position: Position
- Return Value:
- Object
Alternative Syntax
- Syntax:
- createTrigger [type, position, makeGlobal] (available since Arma 3 v1.43.129935)
- Parameters:
- [type, position, makeGlobal]: Array
- type: String
- position: Position
- makeGlobal: Boolean - locality flag, true - trigger is global Template:EffArg, false - trigger is local Template:EffArg
- Return Value:
- Object
Examples
- Example 1:
_trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 6, 2013 - 14:15 (CEST)
- teaCup
- Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Activators
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters