joinAsSilent: Difference between revisions
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Waffle SS. (talk | contribs) m (global effect/args) |
Killzone Kid (talk | contribs) (example) |
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|x1= <code>player joinAsSilent [_group, 4]</code>|= EXAMPLE1 | |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|= EXAMPLE1 | ||
|x2= To get the position id: <code>getUnitPositionId = { | |||
[[private]] ["_vvn", "_str"]; | |||
_vvn = [[vehicleVarName]] _this; | |||
_this [[setVehicleVarName]] ""; | |||
_str = [[str]] _this; | |||
_this [[setVehicleVarName]] _vvn; | |||
[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1]) | |||
}; | |||
[[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5]; | |||
_id = [[player]] [[call]] getUnitPositionId; | |||
[[hint]] [[str]] _id; //5</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 01:11, 10 September 2015
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Groups