setTriggerStatements: Difference between revisions
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Dr Eyeball (talk | contribs) (Missing any mention of thisTrigger variable.) |
Killzone Kid (talk | contribs) (description) |
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| Defines | | Defines trigger condition, activation and deactivation statements. Trigger condition has to return [[Boolean]]. [[true]] will activate the trigger, [[false]] will deactivate it (only if activation is set to repeat). [[thisList]] returns the same result as [[list]] command, which includes all entities in the trigger area that are capable of activating the trigger. Dead entities are excluded as well as crew in vehicles, vehicles themselves are included. |= Description | ||
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|p1= trigger: [[Object]] - Trigger object |= Parameter 1 | |p1= trigger: [[Object]] - Trigger object |= Parameter 1 | ||
|p2= condition: [[String]] - Code containing | |p2= [condition, activation, deactivation]: [[Array]] |= | ||
| | |p3= condition: [[String]] - Code containing trigger condition. Special variables available here: | ||
| | * [[this]] ([[Boolean]]) - detection event | ||
* [[thisTrigger]] ([[Object]]) - trigger instance | |||
* [[thisList]] ([[Array]]) - array of all detected entities |= | |||
|p4= activation: [[String]] - Code that is executed when the trigger is activated. Special variables available here: | |||
* [[thisTrigger]] ([[Object]]) - trigger instance | |||
* [[thisList]] ([[Array]]) - array of all detected entities|= | |||
|p5= deactivation: [[String]] - Code that is executed when the trigger is deactivated. Special variable available here: | |||
* [[thisTrigger]] ([[Object]]) - trigger instance | |||
|= Parameter 4 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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| [[triggerStatements]], [[createTrigger]], [[setTriggerActivation]], [[setTriggerArea]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[this | | [[triggerStatements]], [[createTrigger]], [[setTriggerActivation]], [[setTriggerArea]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[this]], [[thisList]], [[thisTrigger]] |= See also | ||
}} | }} |
Revision as of 10:12, 1 October 2015
Description
- Description:
- Defines trigger condition, activation and deactivation statements. Trigger condition has to return Boolean. true will activate the trigger, false will deactivate it (only if activation is set to repeat). thisList returns the same result as list command, which includes all entities in the trigger area that are capable of activating the trigger. Dead entities are excluded as well as crew in vehicles, vehicles themselves are included.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setTriggerStatements [condition, activation, deactivation]
- Parameters:
- trigger: Object - Trigger object
- [condition, activation, deactivation]: Array
- condition: String - Code containing trigger condition. Special variables available here:
- activation: String - Code that is executed when the trigger is activated. Special variables available here:
- thisTrigger (Object) - trigger instance
- thisList (Array) - array of all detected entities
- deactivation: String - Code that is executed when the trigger is deactivated. Special variable available here:
- thisTrigger (Object) - trigger instance
- Return Value:
- Nothing
Examples
- Example 1:
_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]
Additional Information
- See also:
- triggerStatementscreateTriggersetTriggerActivationsetTriggerAreasetTriggerTextsetTriggerTimeoutsetTriggerTypethisthisListthisTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 14, 2011 - 20:52
- Scifer
- An array with three arguments is mandatory for this function.
Bottom Section
- Posted on September 16, 2014 - 17:41 (UTC)
- Heeeere's Johnny!
- Magic variable thisList does not contain dead units.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Activators
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters