joinAsSilent: Difference between revisions

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I haven't done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
 
<dt class="note">Unknown <dd class="note">I haven't done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
 
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Revision as of 17:50, 26 March 2016

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Uncategorised

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.

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