setDammage: Difference between revisions

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(see also)
(added note about new setDamage syntax not being supported)
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Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>


Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. |= Description
Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name.
{{note|'''setDammage''' does not support the newly introduced syntax of [[setDamage]] ( Since Arma 3 v1.67 )}}|= Description
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Revision as of 11:34, 13 January 2017

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Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name. Template:note
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

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