Game logic - Waypoint – Ylands
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
||
(18 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Feature|informative|Waypoints were merged with AI Behaviour. Please see [[Ylands:Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}} | |||
{{Feature|obsolete}} | |||
= Description = | |||
Reference point for AI. Governs its behavior. | |||
= | = Properties = | ||
Waypoints are linked to AI via settings of the particular AI. | *Waypoints are linked to AI via settings of the particular AI. | ||
* | === Type === | ||
*Stand - AI will stand on the position of the waypoint. | *Sets the movement of AI. | ||
*Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen). | **'''Stand''' - AI will stand on the position of the waypoint. | ||
*Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen) | **'''Loiter''' - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen). | ||
**'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen). | |||
= | === Trade === | ||
*Enables or disables Trade interaction with the entity. | |||
*Fires [[Ylands:Tile - On Trade Entity Event|'''On Trade''']] event. | |||
=== Action === | |||
*Sets the interaction of AI. | |||
**'''None''' - Disables interactions. | |||
**'''Talk''' - Fires [[Ylands:Tile - On Talk|'''On Talk''']] event. | |||
**'''Interaction''' - Can set custom interaction. | |||
= Notes = | |||
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | |||
---- | ---- | ||
{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | |||
[[Category: Game Logic]] | |||
[[Category: Ylands 0.10]] |
Latest revision as of 00:25, 2 February 2024
Description
Reference point for AI. Governs its behavior.
Properties
- Waypoints are linked to AI via settings of the particular AI.
Type
- Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
Trade
- Enables or disables Trade interaction with the entity.
- Fires On Trade event.
Action
- Sets the interaction of AI.
- None - Disables interactions.
- Talk - Fires On Talk event.
- Interaction - Can set custom interaction.
Notes
- AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.