Tile - Variable member – Ylands
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[[Image:Ylands_Tile_-_Variable_member.png]] | |||
*Member '''variable''' is exclusive variable '''local''' to currently edited '''game object''' (entity or game logic). | |||
*Member variables can be '''accessed''' from everywhere '''within''' the '''current object''' script. | |||
*All member '''variables''' of current object are listed in '''Variables''' - '''This''' pallet. | |||
*New variables are added by clicking '''Create new variable''' at the top of the variable pallet. | |||
*'''Default''' value of a variable is '''0'''. | |||
= Notes = | |||
*'''Member''' variables of [[Ylands:Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script. | |||
*'''Member''' variables of [[Ylands:Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands:Tile - Storage owner literal|'''Storage Owner''']]. | |||
*See also: [[Ylands:Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands:Script conventions|'''Conventions''']]. | |||
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[[Category: Instructions]] | |||
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Latest revision as of 14:24, 24 November 2023
- Member variable is exclusive variable local to currently edited game object (entity or game logic).
- Member variables can be accessed from everywhere within the current object script.
- All member variables of current object are listed in Variables - This pallet.
- New variables are added by clicking Create new variable at the top of the variable pallet.
- Default value of a variable is 0.
Notes
- Member variables of Global Storage are considered global variables within the scope of whole game script.
- Member variables of Entity Storage are considered member variables of Storage Owner.
- See also: Introduction to Visual scripting, Conventions.