Tile - YLogic - Scale – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with " ---- {{Ylands scripting navbox}}")
 
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}")
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!---
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
-->
== Scale ==


[[File:YlandsTile-334-get.png]]
[[File:YlandsTile-334-set.png]]
<pre>get scale(): YVector3;
set scale(value: YVector3);</pre>
=== Availability ===
[[Ylands:Tile Availability - Server|Server]]
=== Description ===
Allows to '''get''' / '''set''' '''size''' of target game logic.
=== Notes ===
* If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like '''Particle Effect''' Scale. '''Supported Game Logic''':
* '''Environment'''
* '''Impassable barrier'''
* '''Particle Effect'''(if scalable)
* '''Particle Template'''
* '''Path'''
* '''Play Area'''
* '''Trigger Zone'''
* '''Water Volume'''
All the others will return (0.000, 0.000, 0.000).




----
----
{{Ylands scripting navbox}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}
 
[[Category: Instructions]]

Latest revision as of 14:27, 24 November 2023

Scale

YlandsTile-334-get.png

YlandsTile-334-set.png

get scale(): YVector3;
set scale(value: YVector3);

Availability

Server

Description

Allows to get / set size of target game logic.

Notes

  • If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like Particle Effect Scale. Supported Game Logic:
  • Environment
  • Impassable barrier
  • Particle Effect(if scalable)
  • Particle Template
  • Path
  • Play Area
  • Trigger Zone
  • Water Volume

All the others will return (0.000, 0.000, 0.000).