Tile - YLogic - Scale – Ylands

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[[Image:Ylands_Tile_-_Game_logic_position.png]]
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*Allows to '''get''' / '''set'''  '''position''' of target game logic.
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
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== Scale ==


[[File:YlandsTile-334-get.png]]


[[Image:Ylands_Tile_-_Game_logic_rotation.png]]
[[File:YlandsTile-334-set.png]]
*Allows to '''get''' / '''set'''  '''rotation''' of target game logic.


<pre>get scale(): YVector3;
set scale(value: YVector3);</pre>
=== Availability ===


[[Image:Ylands_Tile_-_Game_logic_scale.png]]
[[Ylands:Tile Availability - Server|Server]]
*Allows to '''get''' / '''set'''  '''size''' of target game logic bounding box.


=Notes=
=== Description ===
*To change rotation / position / scale of [[Ylands Game logic - Trigger zone|'''Trigger Zone''']], it has to be set to "'''dynamic'''".
 
*'''Dynamic''' Trigger Zone reacts '''only''' to '''players''' (technical limitations).
Allows to '''get''' / '''set''' '''size''' of target game logic.
 
=== Notes ===
 
* If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like '''Particle Effect''' Scale. '''Supported Game Logic''':
* '''Environment'''
* '''Impassable barrier'''
* '''Particle Effect'''(if scalable)
* '''Particle Template'''
* '''Path'''
* '''Play Area'''
* '''Trigger Zone'''
* '''Water Volume'''
 
All the others will return (0.000, 0.000, 0.000).




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{{Ylands scripting navbox}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}
 
[[Category: Instructions]]

Latest revision as of 14:27, 24 November 2023

Scale

YlandsTile-334-get.png

YlandsTile-334-set.png

get scale(): YVector3;
set scale(value: YVector3);

Availability

Server

Description

Allows to get / set size of target game logic.

Notes

  • If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like Particle Effect Scale. Supported Game Logic:
  • Environment
  • Impassable barrier
  • Particle Effect(if scalable)
  • Particle Template
  • Path
  • Play Area
  • Trigger Zone
  • Water Volume

All the others will return (0.000, 0.000, 0.000).