combatMode: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |||
| | |arg= global | ||
|gr1= Groups | |||
|gr2= AI Behaviour | |||
|descr= Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | |||
|s1= [[combatMode]] group | |||
|p1= group: One of | |||
* [[Group]] | |||
* [[Object]] of type [[Object|Unit]] - if the argument is unit [[Object]], unit's current group is used. | |||
|r1= [[String]] - one of: | |||
* "BLUE" | |||
* "GREEN" | |||
* "WHITE" | |||
* "YELLOW" | |||
* "RED" | |||
* "ERROR" | |||
< | |x1= <sqf>if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};</sqf> | ||
|seealso= [[Combat Modes]] [[setCombatMode]] [[behaviour]] [[setBehaviour]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setUnitCombatMode]] [[unitCombatMode]] [[setCombatBehaviour]] [[combatBehaviour]] | |||
}} | |||
<dl class="command_description"> | |||
<dt><dt> | |||
<dd class="notedate"> | |||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | |||
<dd class="note"> | |||
In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command. | |||
</dl> | |||
Latest revision as of 09:46, 16 June 2024
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- GroupsAI Behaviour
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: One of
- Return Value:
- String - one of:
- "BLUE"
- "GREEN"
- "WHITE"
- "YELLOW"
- "RED"
- "ERROR"
Examples
- Example 1:
Additional Information
- See also:
- Combat Modes setCombatMode behaviour setBehaviour skill setSkill Arma 3: AI Skill setUnitCombatMode unitCombatMode setCombatBehaviour combatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: AI Behaviour