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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Config | |||
| | |descr= Return root of mission [[Description.ext]] entries hierarchy. | ||
{{Feature|important|Since the introduction of the [[:Category:Eden Editor|Eden Editor]], scenario attributes can be configured in the editor itself, not only in the external Description.ext file. | |||
To access desired value independently on where it is stored, use the following commands: | |||
{{ | |||
* [[getMissionConfigValue]] | * [[getMissionConfigValue]] | ||
* [[getMissionConfig]] | * [[getMissionConfig]] | ||
}} | |||
}} | |||
| | |s1= [[missionConfigFile]] | ||
| [[Config]] | |r1= [[Config]] | ||
|x1= < | |x1= <sqf> | ||
for "_i" from 0 to (count paramsArray - 1) do | |||
};</ | { | ||
missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; | |||
}; | |||
</sqf> | |||
|x2= To define custom values in [[description.ext]]: | |x2= To define custom values in [[Description.ext|description.ext]]: | ||
<syntaxhighlight lang=cpp>class myMissionConfig | <syntaxhighlight lang="cpp"> | ||
class myMissionConfig | |||
{ | { | ||
class mySetup | |||
{ | |||
myNumber = 3; | |||
myArray[] = { 1, 2, 3 }; | |||
myText = "LOL"; | |||
}; | |||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
To read defined custom values from a script: | To read defined custom values from a script: | ||
< | <sqf> | ||
_myArray = | _myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); | ||
_myText = | _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); | ||
_myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText"); | |||
</sqf> | |||
< | |||
|seealso=[[configFile]] [[campaignConfigFile]] [[getMissionConfigValue]] [[getMissionConfig]] [[getMissionPath]] | |||
}} | }} | ||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20150217164600 | |||
|text= [[missionConfigFile]] can be used to parse ''mission.sqm'' file data as well if it is included into [[Description.ext|description.ext]]: | |||
<syntaxhighlight lang="cpp"> | |||
[[missionConfigFile]] can be used to parse ''mission.sqm'' file data as well if it is included into [[description.ext]]: | |||
<syntaxhighlight lang=cpp> | |||
class MissionSQM | class MissionSQM | ||
{ | { | ||
#include "mission.sqm" | #include "mission.sqm" | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
Then ''mission.sqm'' data can be accessed like this: | Then ''mission.sqm'' data can be accessed like this: | ||
< | <sqf>getNumber (missionConfigFile >> "MissionSQM" >> "version"); // 12 - version param in mission.sqm</sqf> | ||
(courtesy of [[Special:Contributions/Master85|Master85]]) | (courtesy of [[Special:Contributions/Master85|Master85]]) | ||
< | }} | ||
</ | |||
{{Note | |||
|user= Dedmen | |||
|timestamp= 20180427203900 | |||
|text= If your [[Description.ext]] file is empty, [[str]] [[missionConfigFile]] may report an empty string instead of the path to the file. You have to put at least one entry into your config.<br> | |||
To get file path with [[Description.ext|description.ext]] to play sound via [[playSound3D]] (before [[getMissionPath]]): | |||
<sqf>private _missionRootPath = str missionConfigFile select [0, count str missionConfigFile - 15];</sqf> | |||
}} |
Latest revision as of 13:26, 9 July 2023
Description
- Description:
- Return root of mission Description.ext entries hierarchy.
- Groups:
- Config
Syntax
- Syntax:
- missionConfigFile
- Return Value:
- Config
Examples
- Example 1:
- for "_i" from 0 to (count paramsArray - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
- Example 2:
- To define custom values in description.ext:
class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; };
To read defined custom values from a script:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 17, 2015 - 16:46 (UTC)
-
missionConfigFile can be used to parse mission.sqm file data as well if it is included into description.ext:
class MissionSQM { #include "mission.sqm" };
Then mission.sqm data can be accessed like this:
(courtesy of Master85)
- Posted on Apr 27, 2018 - 20:39 (UTC)
-
If your Description.ext file is empty, str missionConfigFile may report an empty string instead of the path to the file. You have to put at least one entry into your config.
To get file path with description.ext to play sound via playSound3D (before getMissionPath):
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config