Game logic - Light – Ylands

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=Description=
 
This Game Logic serves as a customizable light source.
= Properties =
== Animated ==
Enables animation of the light, either by '''Position animator''', '''Rotation animator''' or related scripting tiles. For more information about animation in Ylands editor, check '''[[Ylands:Animated_objects|Animated object]]''' page.
== Enabled ==
Enables or disables the game logic.
== Type ==
=== Point Light ===
Illuminates given space in a radius, defined by the '''Radius''' slider (values 0-30).
<gallery>
File:Ylands-Editor-GL-Light-pointlight.png|thumb|Point Light
</gallery>
=== Spot Light ===
Illuminates space in a set '''range''' (values 0-100) and '''angle''' (values 0-179).
<gallery>
File:Ylands-Editor-GL-Light-spotlight.png|thumb|Spot Light
</gallery>
== Color ==
Color of the light source.
== Intensity ==
Intensity slider affects the strength of the light source.
== Cast shadows ==
If checked, entities present in the light cast by this game logic will cast shadow in the opposite direction of the light source.
= Optimization =
Light sources are generally resource taxing and so they should be used sparingly in any given scene. For this reason, it is not possible to select Light in a '''[[Ylands:Game_logic_-_Game_logic_template|Game Logic Template]]'''.
= Related instructions =
*Get/Set Color
*Get/Set Intensity


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[[Category: Game Logic]]
[[Category: Game Logic]]
[[Category: Ylands 1.5]]
[[Category: Ylands 1.5]]

Latest revision as of 14:21, 24 November 2023

Description

This Game Logic serves as a customizable light source.

Properties

Animated

Enables animation of the light, either by Position animator, Rotation animator or related scripting tiles. For more information about animation in Ylands editor, check Animated object page.

Enabled

Enables or disables the game logic.

Type

Point Light

Illuminates given space in a radius, defined by the Radius slider (values 0-30).

Spot Light

Illuminates space in a set range (values 0-100) and angle (values 0-179).

Color

Color of the light source.

Intensity

Intensity slider affects the strength of the light source.

Cast shadows

If checked, entities present in the light cast by this game logic will cast shadow in the opposite direction of the light source.

Optimization

Light sources are generally resource taxing and so they should be used sparingly in any given scene. For this reason, it is not possible to select Light in a Game Logic Template.

Related instructions

  • Get/Set Color
  • Get/Set Intensity