Game logic - Waypoint – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{outdated" to "{{Outdated") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Feature|informative|Waypoints were merged with AI Behaviour. Please see [[Ylands:Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}} | |||
{{Feature|obsolete}} | |||
= Description = | |||
=Description= | |||
Reference point for AI. Governs its behavior. | Reference point for AI. Governs its behavior. | ||
=Properties= | = Properties = | ||
*Waypoints are linked to AI via settings of the particular AI. | *Waypoints are linked to AI via settings of the particular AI. | ||
===Type=== | === Type === | ||
*Sets the movement of AI. | *Sets the movement of AI. | ||
**'''Stand''' - AI will stand on the position of the waypoint. | **'''Stand''' - AI will stand on the position of the waypoint. | ||
Line 15: | Line 14: | ||
**'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen). | **'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen). | ||
===Trade=== | === Trade === | ||
*Enables or disables Trade interaction with the entity. | *Enables or disables Trade interaction with the entity. | ||
*Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event. | *Fires [[Ylands:Tile - On Trade Entity Event|'''On Trade''']] event. | ||
===Action=== | === Action === | ||
*Sets the interaction of AI. | *Sets the interaction of AI. | ||
**'''None''' - Disables interactions. | **'''None''' - Disables interactions. | ||
**'''Talk''' - Fires [[Ylands Tile - On Talk|'''On Talk''']] event. | **'''Talk''' - Fires [[Ylands:Tile - On Talk|'''On Talk''']] event. | ||
**'''Interaction''' - Can set custom interaction. | **'''Interaction''' - Can set custom interaction. | ||
=Notes= | = Notes = | ||
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | *AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | ||
Line 31: | Line 30: | ||
---- | ---- | ||
{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 0.10]] | [[Category: Ylands 0.10]] |
Latest revision as of 00:25, 2 February 2024
Description
Reference point for AI. Governs its behavior.
Properties
- Waypoints are linked to AI via settings of the particular AI.
Type
- Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
Trade
- Enables or disables Trade interaction with the entity.
- Fires On Trade event.
Action
- Sets the interaction of AI.
- None - Disables interactions.
- Talk - Fires On Talk event.
- Interaction - Can set custom interaction.
Notes
- AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.