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{{ | {{GVI|arma2|1.00}} | ||
Namespace - | A [[Namespace]] is a container for [[Variables]]. | ||
Any [[Variables#Scopes|global]] variable is always part of exactly one namespace - another namespace may contain a variable with the same [[Identifier]], but they remain two distinct independent variables. | |||
Scripts and functions are always executed in the context of some namespace. | |||
The default namespace is the [[missionNamespace]]. | |||
== Namespaces == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Game !! | ! Game | ||
! Namespace | |||
! Description | |||
! Lifetime | |||
|- | |- | ||
| {{GVI|arma2|1.00}} | | {{GVI|arma2|1.00}} | ||
| [[missionNamespace]] | |||
| The global namespace of the mission. Every mission has its own [[missionNamespace]]. | |||
| style="background-color: lightgreen" | Mission duration | |||
|- | |- | ||
| {{GVI|arma2|1.00}} | | {{GVI|arma2|1.00}} | ||
| [[parsingNamespace]] | |||
| The global namespace attached to the [[PreProcessor Commands|Config Parser]]. | |||
| style="background-color: lightyellow" | Game session | |||
|- | |- | ||
| {{GVI|arma2|1.00}} | | {{GVI|arma2|1.00}} | ||
| [[uiNamespace]] | |||
| The global namespace attached to the user interface. | |||
| style="background-color: lightyellow" | Game session | |||
|- | |- | ||
| {{GVI|tkoh|1.00}} | | {{GVI|tkoh|1.00}} | ||
| [[profileNamespace]] | |||
| The global namespace attached to the user profile. | |||
| style="background-color: lightskyblue" | [[Profile]] lifetime | |||
|- | |- | ||
| {{GVI|arma3| | | {{GVI|arma3|2.00}} | ||
| [[localNamespace]] | |||
| This namespace is like the [[missionNamespace]], except that its variables can not be sent over network (e.g. with [[publicVariable]]) or serialised. | |||
| style="background-color: lightgreen" | Mission duration | |||
|- | |- | ||
| {{GVI|arma3|2. | | {{GVI|arma3|2.06}} | ||
| [[serverNamespace]] | |||
| The namespace used by [[ArmA: Armed Assault: Server Side Scripting|Server Event Handlers]]. This namespace is only available on servers. | |||
| style="background-color: lightyellow" | Game session | |||
|- | |||
| {{GVI|arma3|2.10}} | |||
| [[missionProfileNamespace]] | |||
| This namespace is like [[profileNamespace]] but is also attached to a [[missionName]] or [[Description.ext#missionGroup|missionGroup]]. Automatically loaded before [[Event Scripts#init.sqf|init.sqf]]. | |||
| style="background-color: lightskyblue" | [[Profile]] lifetime | |||
|} | |} | ||
== Serialisation == | |||
Only the [[missionNamespace]] is serialised, as in only the variables from this namespace are saved when the game is saved (e.g. with [[saveGame]]) and loaded when the game is loaded (e.g. with [[loadGame]]). | |||
This is also the reason the game will complain that one should use [[disableSerialization]] when storing UI variables in [[missionNamespace]] - UI elements are temporary and therefore exempt from serialisation by default. | |||
== | == Scripting == | ||
Interacting with namespaces is not difficult: | |||
* The [[getVariable]] and [[setVariable]] commands can be used to work with variables from different namespaces. | |||
* The [[with]]-[[do]] construct can be used to switch the context of an entire code block to another namespace. | |||
* The [[currentNamespace]] command can be used to obtain the namespace which the calling script is running in. | |||
[[Category: Data Types]] | [[Category: Data Types]] | ||
[[Category: Introduced with Arma 2 version 1.00]] | [[Category: Introduced with Arma 2 version 1.00]] |
Latest revision as of 14:59, 26 August 2024
A Namespace is a container for Variables. Any global variable is always part of exactly one namespace - another namespace may contain a variable with the same Identifier, but they remain two distinct independent variables. Scripts and functions are always executed in the context of some namespace.
The default namespace is the missionNamespace.
Namespaces
Game | Namespace | Description | Lifetime |
---|---|---|---|
1.00 | missionNamespace | The global namespace of the mission. Every mission has its own missionNamespace. | Mission duration |
1.00 | parsingNamespace | The global namespace attached to the Config Parser. | Game session |
1.00 | uiNamespace | The global namespace attached to the user interface. | Game session |
1.00 | profileNamespace | The global namespace attached to the user profile. | Profile lifetime |
2.00 | localNamespace | This namespace is like the missionNamespace, except that its variables can not be sent over network (e.g. with publicVariable) or serialised. | Mission duration |
2.06 | serverNamespace | The namespace used by Server Event Handlers. This namespace is only available on servers. | Game session |
2.10 | missionProfileNamespace | This namespace is like profileNamespace but is also attached to a missionName or missionGroup. Automatically loaded before init.sqf. | Profile lifetime |
Serialisation
Only the missionNamespace is serialised, as in only the variables from this namespace are saved when the game is saved (e.g. with saveGame) and loaded when the game is loaded (e.g. with loadGame). This is also the reason the game will complain that one should use disableSerialization when storing UI variables in missionNamespace - UI elements are temporary and therefore exempt from serialisation by default.
Scripting
Interacting with namespaces is not difficult:
- The getVariable and setVariable commands can be used to work with variables from different namespaces.
- The with-do construct can be used to switch the context of an entire code block to another namespace.
- The currentNamespace command can be used to obtain the namespace which the calling script is running in.