getAllHitPointsDamage: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "↵↵</sqf>" to " </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|1.50
|version1= 1.50
|arg= global
|arg= global


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. Levels of damage are:
|descr= Get provided object's hit points damage.
* 0: no damage
* 1: full damage


|s1= '''getAllHitPointsDamage''' entity
|s1= [[getAllHitPointsDamage]] entity


|p1= entity: [[Object]] - object to be queried
|p1= entity: [[Object]] - object to be queried


|r1=[[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
|r1= [[Array]] - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:
* hitpointNames: [[Array]] of [[String]]s
* selectionNames: [[Array]] of [[String]]s
* damageValues: [[Array]] of [[Number]]s - in range 0..1 where 0 = no damage, 1 = full damage
All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]].


|x1= <code>[[getAllHitPointsDamage]] [[player]];
|x1= <sqf>
//[
hint str getAllHitPointsDamage player;
//["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"],
/*
//["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"],
[
//[0,0,0,0,0,0,0,0,0,0,0,0]
["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"],
//]
["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"],
</code>
[0,0,0,0,0,0,0,0,0,0,0,0]
]
*/
</sqf>


|x2= <code>[[getAllHitPointsDamage]] ([[vehicle]] [[player]]);
|x2= <sqf>
//[
hint str getAllHitPointsDamage vehicle player;
  //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"],
/*
  //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "],
[
  //[0,0,0,0,0,0,0,0,0,0,0,0,0,0]
["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"],
//]
["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "],
</code>
[0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
*/
</sqf>


|seealso= [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
|seealso= [[setHitPointDamage]] [[getHitPointDamage]] [[setHitIndex]] [[getHitIndex]] [[setHit]] [[getHit]] [[setDamage]] [[damage]]
}}
}}

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Get provided object's hit points damage.
Groups:
Object Manipulation

Syntax

Syntax:
getAllHitPointsDamage entity
Parameters:
entity: Object - object to be queried
Return Value:
Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]: All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex.

Examples

Example 1:
hint str getAllHitPointsDamage player; /* [ ["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], ["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], [0,0,0,0,0,0,0,0,0,0,0,0] ] */
Example 2:
hint str getAllHitPointsDamage vehicle player; /* [ ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], [0,0,0,0,0,0,0,0,0,0,0,0,0,0] ] */

Additional Information

See also:
setHitPointDamage getHitPointDamage setHitIndex getHitIndex setHit getHit setDamage damage

Notes

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