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|descr= Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest. | |descr= Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest. | ||
{{Feature | | {{Feature|informative|Although locations can be placed in 3D with [[setPosition]], [[nearestLocations]]' search result is sorted in 2D.}} | ||
|s1= [[nearestLocations]] [ | |s1= [[nearestLocations]] [centre, locationTypes, radius, sortPosition] | ||
|p1= | |p1= centre: [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]] | ||
|p2= | |p2= locationTypes: [[Array]] of [[String]]s - list of [[Location#Location Types|location type]] names, e.g "NameCity"; {{GVI|arma3|2.14|size= 0.75}} passing empty array [] will return all available locations within the radius | ||
|p3= radius: [[Number]] - maximum distance from the given position that returned locations may be, in | |p3= radius: [[Number]] - maximum distance from the given position that returned locations may be, in metres | ||
|p4= sortPosition: [[Array]] | |p4= sortPosition: [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]] - (Optional) results will be sorted from the distance to given ''sortPosition'' (nearest to farthest still) | ||
|r1= [[Array]] of [[Location | |r1= [[Array]] of [[Location]]s | ||
|x1= < | |x1= <sqf>_nearbyLocations = nearestLocations [getPosATL player, ["RockArea", "VegetationFir"], 100];</sqf> | ||
|x2= Find any of nearest locations: | |x2= Find any of nearest locations: | ||
< | <sqf> | ||
"_allLocationTypes | private _allLocationTypes = []; | ||
"_allLocationTypes pushBack configName _x" configClasses (configFile >> "CfgLocationTypes"); | |||
{ | { | ||
systemChat format [ | |||
"%1 (%2) - %3m", | "%1 (%2) - %3m", | ||
_x, | _x, | ||
text _x, | |||
getPosATL player distance _x | |||
]; | ]; | ||
} forEach nearestLocations [player, _allLocationTypes, 500];</ | } forEach nearestLocations [player, _allLocationTypes, 500]; | ||
</sqf> | |||
|seealso= [[createLocation]] [[nearestLocation]] [[locationPosition]] [[nearestLocationWithDubbing]] | |seealso= [[createLocation]] [[nearestLocation]] [[locationPosition]] [[nearestLocationWithDubbing]] | ||
}} | }} |
Latest revision as of 01:20, 6 September 2023
Description
- Description:
- Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest.
- Groups:
- Locations
Syntax
- Syntax:
- nearestLocations [centre, locationTypes, radius, sortPosition]
- Parameters:
- centre: Array format Position2D, Position3D or Object
- locationTypes: Array of Strings - list of location type names, e.g "NameCity"; 2.14 passing empty array [] will return all available locations within the radius
- radius: Number - maximum distance from the given position that returned locations may be, in metres
- sortPosition: Array format Position2D, Position3D or Object - (Optional) results will be sorted from the distance to given sortPosition (nearest to farthest still)
- Return Value:
- Array of Locations
Examples
- Example 1:
- Example 2:
- Find any of nearest locations:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Locations