Game logic - Interior – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "[[Ylands_" to "[[Ylands:") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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{{Feature| | {{Feature|informative|Interior was expanded and renamed Environment. Please see [[Ylands:Game_logic_-_Environment|'''Environment''']] for the current information.}} | ||
{{Feature|obsolete}} | {{Feature|obsolete}} | ||
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 0.12]] | [[Category: Ylands 0.12]] |
Latest revision as of 00:24, 2 February 2024
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions