getAllHitPointsDamage: Difference between revisions

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All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]].
All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]].


|x1= <sqf>hint str getAllHitPointsDamage player;
|x1= <sqf>
hint str getAllHitPointsDamage player;
/*
/*
[
[
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</sqf>
</sqf>


|x2= <sqf>hint str getAllHitPointsDamage vehicle player;
|x2= <sqf>
hint str getAllHitPointsDamage vehicle player;
/*
/*
[
[

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Get provided object's hit points damage.
Groups:
Object Manipulation

Syntax

Syntax:
getAllHitPointsDamage entity
Parameters:
entity: Object - object to be queried
Return Value:
Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]: All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex.

Examples

Example 1:
hint str getAllHitPointsDamage player; /* [ ["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], ["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], [0,0,0,0,0,0,0,0,0,0,0,0] ] */
Example 2:
hint str getAllHitPointsDamage vehicle player; /* [ ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], [0,0,0,0,0,0,0,0,0,0,0,0,0,0] ] */

Additional Information

See also:
setHitPointDamage getHitPointDamage setHitIndex getHitIndex setHit getHit setDamage damage

Notes

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