Functions by Functionality – Category
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[[Category: | |- | ||
[[Category:Arma | ! Function Group !! Description !! Examples !! Only for !! #Functions / #Subcategories | ||
[[Category: | |- | ||
| style="width: 8%" | [[:Category:Function Group: Ambient|Ambient]] || Functions to fill a mission with life. || [[BIS_fnc_ambientAnim]], [[BIS_fnc_ambientFlyby]] || || {{PAGESINCATEGORY:Function Group: Ambient|pages}} | |||
|- | |||
| [[:Category:Function Group: Arrays|Arrays]] || Functions to manipulate arrays. || [[BIS_fnc_arrayInsert]], [[BIS_fnc_arrayFindDeep]] || || {{PAGESINCATEGORY:Function Group: Arrays|pages}} / {{PAGESINCATEGORY:Function Group: Arrays|subcats}} | |||
|- | |||
| [[:Category:Function Group: Bitwise|Bitwise]] || Functions for bitwise operations and working with flags. || [[BIS_fnc_bitwiseAND]], [[BIS_fnc_decodeFlags8]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Bitwise|pages}} | |||
|- | |||
| [[:Category:Function Group: Briefing|Briefing]] || Functions to create briefings. || [[BIS_fnc_briefingAnimate]], [[BIS_fnc_briefingInit]] || || {{PAGESINCATEGORY:Function Group: Briefing|pages}} | |||
|- | |||
| [[:Category:Function Group: Broken Functions|Broken Functions]] || Functions which do not work or have no effect at all. || - || || {{PAGESINCATEGORY:Function Group: Broken Functions|pages}} | |||
|- | |||
| [[:Category:Function Group: Camera|Camera]] || Functions to manipulate cameras. || [[BIS_fnc_camera_deleted]], [[BIS_fnc_camera_getFocus]] || || {{PAGESINCATEGORY:Function Group: Camera|pages}} | |||
|- | |||
| [[:Category:Function Group: Campaign|Campaign]] || Mostly functions used in the APEX Protocol campaign. Also see [[:Category:Function Group: CampaignLobby|CampaignLobby]] and [[:Category:Function Group: CampaignManager|CampaignManager]]. || [[BIS_fnc_EXP_camp_addTickets]], [[BIS_fnc_isCampaign]] || || {{PAGESINCATEGORY:Function Group: Campaign|pages}} / {{PAGESINCATEGORY:Function Group: Campaign|subcats}} | |||
|- | |||
| [[:Category:Function Group: Combat|Combat]] || Functions used to manipulate AI in combat. || [[BIS_fnc_fire]], [[BIS_fnc_stalk]] || || {{PAGESINCATEGORY:Function Group: Combat|pages}} | |||
|- | |||
| [[:Category:Function Group: CombatPatrol|CombatPatrol]] || Functions used in the [[Arma 3 MP Combat Patrol]] game mode. || [[BIS_fnc_CPDummy]], [[BIS_fnc_CPInit]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: CombatPatrol|pages}} | |||
|- | |||
| [[:Category:Function Group: Communication Menu|Communication Menu]] || Functions used to add or remove entries from the communication menu. || [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_commsMenuToggleAvailability]] || || {{PAGESINCATEGORY:Function Group: Communication Menu|pages}} | |||
|- | |||
| [[:Category:Function Group: Configs|Configs]] || Functions to work with configs. || [[BIS_fnc_getCfgSubClasses]], [[BIS_fnc_getCfg]] || || {{PAGESINCATEGORY:Function Group: Configs|pages}} | |||
|- | |||
| [[:Category:Function Group: Contact|Contact]] || Functions used in the [[Arma 3 Contact]] campaign. Many of them cannot be used ouside of the Contact DLC. || [[BIN_fnc_inDangerZone]], [[BIN_fnc_showSimpleNotification]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Contact|pages}} / {{PAGESINCATEGORY:Function Group: Contact|subcats}} | |||
|- | |||
| [[:Category:Function Group: Conversations|Conversations]] || Functions used with [[Conversations]]. || [[BIS_fnc_kbTell]], [[BIS_fnc_kbMenu]] || || {{PAGESINCATEGORY:Function Group: Conversations|pages}} | |||
|- | |||
| [[:Category:Function Group: Curator|Curator (Zeus)]] || [[Arma 3: Curator|Curator]] ([[Arma 3 Zeus|Zeus]]) related functions. For modules see [[:Category:Function Group: Modules - Curator|Modules - Curator]]. || [[BIS_fnc_curatorHint]], [[BIS_fnc_isCurator]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Curator|pages}} / {{PAGESINCATEGORY:Function Group: Scripts|subcats}} | |||
|- | |||
| [[:Category:Function Group: Database|Database]] || Functions to create and change databases. || [[BIS_fnc_dbClassId]], [[BIS_fnc_dbSymbolClass]] || {{arma3}} and {{tkoh}} || {{PAGESINCATEGORY:Function Group: Database|pages}} | |||
|- | |||
| [[:Category:Function Group: Diagnostic|Diagnostic]] || Debug functions. || [[BIS_fnc_debugConsoleExec]], [[BIS_fnc_fps]] || || {{PAGESINCATEGORY:Function Group: Diagnostic|pages}} | |||
|- | |||
| [[:Category:Function Group: Eden Editor|Eden Editor]] || [[:Category:Eden Editor|Eden Editor]] related functions. || [[BIS_fnc_3DENIntel]], [[BIS_fnc_3DENTutorial]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Eden Editor|pages}} | |||
|- | |||
| [[:Category:Function Group: Effects|Effects]] || Functions to manipulate various effects like guns firing. || [[BIS_fnc_effectFired]], [[BIS_fnc_healthEffects]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Effects|pages}} | |||
|- | |||
| [[:Category:Function Group: Environment|Environment]] || Functions to change the environment e.g., time, weather || [[BIS_fnc_calculateDateTime]], [[BIS_fnc_interpolateWeather]] || || {{PAGESINCATEGORY:Function Group: Environment|pages}} | |||
|- | |||
| [[:Category:Function Group: Event Handlers|Event Handlers]] || Functions to work with Event Handlers || [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_onLoad]] || || {{PAGESINCATEGORY:Function Group: Event Handlers|pages}} | |||
|- | |||
| [[:Category:Function Group: Feedback|Feedback]] || Functions used to give the player feedback about his status. || [[BIS_fnc_bloodEffect]], [[BIS_fnc_radialRed]] || || {{PAGESINCATEGORY:Function Group: Feedback|pages}} | |||
|- | |||
| [[:Category:Function Group: GUI|GUI]] || GUI related function. || [[BIS_fnc_getIDC]], [[BIS_fnc_ctrlSetScale]] || || {{PAGESINCATEGORY:Function Group: GUI|pages}} | |||
|- | |||
| [[:Category:Function Group: Interaction|Interaction]] || Functions to allow player to interact with objects. || [[BIS_fnc_holdKey]], [[BIS_fnc_keyHold]] || || {{PAGESINCATEGORY:Function Group: Interaction|pages}} | |||
|- | |||
| [[:Category:Function Group: Inventory|Inventory]] || Inventory related functions. || [[BIS_fnc_saveInventory]], [[BIS_fnc_hasItem]] || || {{PAGESINCATEGORY:Function Group: Inventory|pages}} | |||
|- | |||
| [[:Category:Function Group: KeyframeAnimation|KeyframeAnimation]] || Functions related to the [[Arma 3 Key Frame Animation]] system. || [[BIS_fnc_keyframeAnimation_deltaTime]], [[BIS_fnc_keyframeAnimation_init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: KeyframeAnimation|pages}} / {{PAGESINCATEGORY:Function Group: KeyframeAnimation|subcats}} | |||
|- | |||
| [[:Category:Function Group: Live Feed|Live Feed]] || Functions related live feed system. || [[BIS_fnc_liveFeed]], [[BIS_fnc_liveFeedEffects]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Live Feed|pages}} | |||
|- | |||
| [[:Category:Function Group: Map and Markers|Map and Markers]] || Functions to be used with markers or the map. || [[BIS_fnc_drawAO]], [[BIS_fnc_blinkMarker]] || || {{PAGESINCATEGORY:Function Group: Map and Markers|pages}} | |||
|- | |||
| [[:Category:Function Group: Math|Math]] || Math related functions. See also: [[:Category:Function Group: Geometry|Geometry]], [[:Category:Function Group: Interpolation|Interpolation]] and [[:Category:Function Group: Vectors|Vectors]]. || [[BIS_fnc_pow]], [[BIS_fnc_nearestNum]] || || {{PAGESINCATEGORY:Function Group: Math|pages}} / {{PAGESINCATEGORY:Function Group: Math|subcats}} | |||
|- | |||
| [[:Category:Function Group: Mission Parameters|Mission Parameters]] || Functions for [[Mission Parameters]]. || [[BIS_fnc_getParamValue]], [[BIS_fnc_initParams]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Mission Parameters|pages}} | |||
|- | |||
| [[:Category:Function Group: Missions|Missions]] || Functions to get information about missions or manipulate the mission flow. || [[BIS_fnc_singleMissionConfig]], [[BIS_fnc_countdown]] || || {{PAGESINCATEGORY:Function Group: Missions|pages}} | |||
|- | |||
| [[:Category:Function Group: Modules|Modules]] || Functions used by modules. Make sure to check the subcategories as well. [[Arma 3: Old Man Systems]] modules are in [[:Category:Function Group: Old Man|Function Group: Old Man]]. || [[BIS_fnc_singleMissionConfig]], [[BIS_fnc_countdown]] || || {{PAGESINCATEGORY:Function Group: Modules|pages}} / {{PAGESINCATEGORY:Function Group: Modules|subcats}} | |||
|- | |||
| [[:Category:Function Group: Multiplayer|Multiplayer]] || Functions designed for multiplayer missions. || [[BIS_fnc_admin]], [[BIS_fnc_listPlayers]] || || {{PAGESINCATEGORY:Function Group: Multiplayer|pages}} | |||
|- | |||
| [[:Category:Function Group: Object Manipulation|Object Manipulation]] || Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. || [[BIS_fnc_attachToRelative]], [[BIS_fnc_neutralizeUnit]] || || {{PAGESINCATEGORY:Function Group: Object Manipulation|pages}} / {{PAGESINCATEGORY:Function Group: Object Manipulation|subcats}} | |||
|- | |||
| [[:Category:Function Group: Old Man|Old Man]] || Functions used by the [[Arma 3 Apex: Old Man]] scenario. || [[BIS_fnc_OM_credits]], [[BIS_fnc_OM_init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Old Man|pages}} / {{PAGESINCATEGORY:Function Group: Old Man|subcats}} | |||
|- | |||
| [[:Category:Function Group: OO|OO]] || Function for '''O'''bject '''O'''riented (OO) scripting. || [[BIS_fnc_addClassOO]], [[BIS_fnc_createObjectOO]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: OO|pages}} | |||
|- | |||
| [[:Category:Function Group: Positions|Positions]] || Functions to work with positions. || [[BIS_fnc_position]], [[BIS_fnc_buildingPositions]] || || {{PAGESINCATEGORY:Function Group: Positions|pages}} | |||
|- | |||
| [[:Category:Function Group: Priority Queue|Priority Queue]] || Functions to set up and manipulate a priority queue. || [[BIS_fnc_priorityQueue_GetLowestPriority]], [[BIS_fnc_priorityQueue_Init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Priority Queue|pages}} | |||
|- | |||
| [[:Category:Function Group: Program Flow|Program Flow]] || Functions used to execute scripts or handle their flow. || [[BIS_fnc_spawn]], [[BIS_fnc_call]] || || {{PAGESINCATEGORY:Function Group: Program Flow|pages}} | |||
|- | |||
| [[:Category:Function Group: Radio|Radio]] || Radio related functions. || [[BIS_fnc_diagRadio]], [[BIS_fnc_radioSetChannel]] || {{arma3}} and {{tkoh}} || {{PAGESINCATEGORY:Function Group: Radio|pages}} | |||
|- | |||
| [[:Category:Function Group: Respawn|Respawn]] || Functions used to set up and manipulate the respawn functionality. See [[Arma 3: Respawn]]. || [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_respawnSeagull]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Respawn|pages}} | |||
|- | |||
| [[:Category:Function Group: Revive|Revive]] || Functions used to set up and manipulate the revive functionality. See [[Arma 3: Revive]]. || [[BIS_fnc_disableRevive]], [[BIS_fnc_reviveInit]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Revive|pages}} | |||
|- | |||
|- | |||
| [[:Category:Function Group: RichCurve|Rich Curve]] || Functions used to work with rich curves. || [[BIS_fnc_richCurve_getCurveLength]], [[BIS_fnc_richCurve_getKeysAtTime]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: RichCurve|pages}} | |||
|- | |||
| [[:Category:Function Group: Scenes|Scenes]] || Set up scenes with these funcitons. || [[BIS_fnc_sceneAreaClearance]], [[BIS_fnc_sceneMiscStuff]] || || {{PAGESINCATEGORY:Function Group: Scenes|pages}} | |||
|- | |||
| [[:Category:Function Group: Scripts|Scripts]] || Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. || [[BIS_fnc_dataTerminalAnimate]], [[BIS_fnc_lockedDoorOpen]] || || {{PAGESINCATEGORY:Function Group: Scripts|pages}} / {{PAGESINCATEGORY:Function Group: Scripts|subcats}} | |||
|- | |||
| [[:Category:Function Group: Sides|Sides]] || Side related functions. || [[BIS_fnc_areFriendly]], [[BIS_fnc_playerSideFaction]] || || {{PAGESINCATEGORY:Function Group: Sides|pages}} | |||
|- | |||
| [[:Category:Function Group: Sound|Sound]] || Functions to play music or set up sounds. || [[BIS_fnc_jukebox]], [[BIS_fnc_music]] || || {{PAGESINCATEGORY:Function Group: Sound|pages}} | |||
|- | |||
| [[:Category:Function Group: Spectator|Spectator]] || An overview of functions used by the [[EG Spectator Mode]]. || [[BIS_fnc_EGSpectator]], [[BIS_fnc_EGSpectatorCamera]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Spectator|pages}} | |||
|- | |||
| [[:Category:Function Group: Strategic|Strategic]] || Functions for the strategic map and ORBAT feature. || [[BIS_fnc_ORBATOpen]], [[BIS_fnc_strategicMapOpen]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Strategic|pages}} | |||
|- | |||
| [[:Category:Function Group: Strings|Strings]] || Functions to work with strings. || [[BIS_fnc_filterString]], [[BIS_fnc_splitString]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Strings|pages}} | |||
|- | |||
| [[:Category:Function Group: Supports|Supports]] || Functions to set up support requests. || [[BIS_fnc_addSupportLink]], [[BIS_fnc_fireSupport]] || || {{PAGESINCATEGORY:Function Group: Supports|pages}} | |||
|- | |||
| [[:Category:Function Group: Systems|Systems]] || Functions for various systems like [[Arma 3: Dynamic Groups]]. || [[BIS_fnc_dynamicGroups]], [[BIS_fnc_missionSelector]] || || {{PAGESINCATEGORY:Function Group: Systems|pages}} | |||
|- | |||
| [[:Category:Function Group: Tasks|Tasks]] || Functions to create tasks for player and AI. See [[Arma 3: Task Framework]]. || [[BIS_fnc_taskAttack]], [[BIS_fnc_taskSetType]] || || {{PAGESINCATEGORY:Function Group: Tasks|pages}} | |||
|- | |||
| [[:Category:Function Group: Timeline|Timeline]] || Functions to create a timeline with events. || [[BIS_fnc_timeline_init]], [[BIS_fnc_timeline_isPaused]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Timeline|pages}} | |||
|- | |||
| [[:Category:Function Group: Uncategorised|Uncategorised]] || Functions which have no defined category. || {{n/a}} || || {{PAGESINCATEGORY:Function Group: Uncategorised|pages}} | |||
|- | |||
| [[:Category:Function Group: Variables|Variables]] || Compare and set variables. || [[BIS_fnc_areEqual]], [[BIS_fnc_setServerVariable]] || || {{PAGESINCATEGORY:Function Group: Variables|pages}} | |||
|- | |||
| [[:Category:Function Group: Vehicles|Vehicles]] || Functions to work with vehicles. || [[BIS_fnc_absSpeed]], [[BIS_fnc_initVehicle]] || || {{PAGESINCATEGORY:Function Group: Vehicles|pages}} | |||
|- | |||
| [[:Category:Function Group: VR|VR]] || Functions used by the Virtual Reality missions from the {{arma3}} Bootcamp update. Mostly FSMs. || [[BIS_fnc_VRCourseBallistics1]], [[BIS_fnc_VRCourseHeliWeapons2]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: VR|pages}} | |||
|- | |||
| [[:Category:Function Group: Warlords|Warlords]] || [[Arma 3 MP Warlords]] functions. || [[BIS_fnc_WLAICore]], [[BIS_fnc_WLSendResponseTeam]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Warlords|pages}} | |||
|- | |||
| [[:Category:Function Group: Waypoints|Waypoints]] || Functions to work with waypoints. || [[BIS_fnc_wpRelax]], [[BIS_fnc_wpTimed]] || || {{PAGESINCATEGORY:Function Group: Waypoints|pages}} | |||
|- | |||
| [[:Category:Function Group: Weapons|Weapons]] || Weapon related functions. || [[BIS_fnc_compatibleMagazines]], [[BIS_fnc_weaponAddon]] || || {{PAGESINCATEGORY:Function Group: Weapons|pages}} | |||
|} | |||
[[Category:Functions]] |
Latest revision as of 13:24, 9 July 2023
Function Group | Description | Examples | Only for | #Functions / #Subcategories |
---|---|---|---|---|
Ambient | Functions to fill a mission with life. | BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby | 13 | |
Arrays | Functions to manipulate arrays. | BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep | 42 / 1 | |
Bitwise | Functions for bitwise operations and working with flags. | BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 | Arma 3 | 17 |
Briefing | Functions to create briefings. | BIS_fnc_briefingAnimate, BIS_fnc_briefingInit | 4 | |
Broken Functions | Functions which do not work or have no effect at all. | - | 23 | |
Camera | Functions to manipulate cameras. | BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus | 16 | |
Campaign | Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. | BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign | 19 / 2 | |
Combat | Functions used to manipulate AI in combat. | BIS_fnc_fire, BIS_fnc_stalk | 7 | |
CombatPatrol | Functions used in the Arma 3 MP Combat Patrol game mode. | BIS_fnc_CPDummy, BIS_fnc_CPInit | Arma 3 | 9 |
Communication Menu | Functions used to add or remove entries from the communication menu. | BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability | 7 | |
Configs | Functions to work with configs. | BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg | 22 | |
Contact | Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. | BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification | Arma 3 | 102 / 11 |
Conversations | Functions used with Conversations. | BIS_fnc_kbTell, BIS_fnc_kbMenu | 14 | |
Curator (Zeus) | Curator (Zeus) related functions. For modules see Modules - Curator. | BIS_fnc_curatorHint, BIS_fnc_isCurator | Arma 3 | 38 / 1 |
Database | Functions to create and change databases. | BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass | Arma 3 and Take On Helicopters | 22 |
Diagnostic | Debug functions. | BIS_fnc_debugConsoleExec, BIS_fnc_fps | 77 | |
Eden Editor | Eden Editor related functions. | BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial | Arma 3 | 29 |
Effects | Functions to manipulate various effects like guns firing. | BIS_fnc_effectFired, BIS_fnc_healthEffects | Arma 3 | 15 |
Environment | Functions to change the environment e.g., time, weather | BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather | 19 | |
Event Handlers | Functions to work with Event Handlers | BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad | 13 | |
Feedback | Functions used to give the player feedback about his status. | BIS_fnc_bloodEffect, BIS_fnc_radialRed | 14 | |
GUI | GUI related function. | BIS_fnc_getIDC, BIS_fnc_ctrlSetScale | 87 | |
Interaction | Functions to allow player to interact with objects. | BIS_fnc_holdKey, BIS_fnc_keyHold | 13 | |
Inventory | Inventory related functions. | BIS_fnc_saveInventory, BIS_fnc_hasItem | 36 | |
KeyframeAnimation | Functions related to the Arma 3 Key Frame Animation system. | BIS_fnc_keyframeAnimation_deltaTime, BIS_fnc_keyframeAnimation_init | Arma 3 | 9 / 9 |
Live Feed | Functions related live feed system. | BIS_fnc_liveFeed, BIS_fnc_liveFeedEffects | Arma 3 | 5 |
Map and Markers | Functions to be used with markers or the map. | BIS_fnc_drawAO, BIS_fnc_blinkMarker | 55 | |
Math | Math related functions. See also: Geometry, Interpolation and Vectors. | BIS_fnc_pow, BIS_fnc_nearestNum | 24 / 3 | |
Mission Parameters | Functions for Mission Parameters. | BIS_fnc_getParamValue, BIS_fnc_initParams | Arma 3 | 18 |
Missions | Functions to get information about missions or manipulate the mission flow. | BIS_fnc_singleMissionConfig, BIS_fnc_countdown | 22 | |
Modules | Functions used by modules. Make sure to check the subcategories as well. Arma 3: Old Man Systems modules are in Function Group: Old Man. | BIS_fnc_singleMissionConfig, BIS_fnc_countdown | 121 / 6 | |
Multiplayer | Functions designed for multiplayer missions. | BIS_fnc_admin, BIS_fnc_listPlayers | 17 | |
Object Manipulation | Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. | BIS_fnc_attachToRelative, BIS_fnc_neutralizeUnit | 69 / 5 | |
Old Man | Functions used by the Arma 3 Apex: Old Man scenario. | BIS_fnc_OM_credits, BIS_fnc_OM_init | Arma 3 | 40 / 3 |
OO | Function for Object Oriented (OO) scripting. | BIS_fnc_addClassOO, BIS_fnc_createObjectOO | Arma 3 | 3 |
Positions | Functions to work with positions. | BIS_fnc_position, BIS_fnc_buildingPositions | 16 | |
Priority Queue | Functions to set up and manipulate a priority queue. | BIS_fnc_priorityQueue_GetLowestPriority, BIS_fnc_priorityQueue_Init | Arma 3 | 7 |
Program Flow | Functions used to execute scripts or handle their flow. | BIS_fnc_spawn, BIS_fnc_call | 9 | |
Radio | Radio related functions. | BIS_fnc_diagRadio, BIS_fnc_radioSetChannel | Arma 3 and Take On Helicopters | 4 |
Respawn | Functions used to set up and manipulate the respawn functionality. See Arma 3: Respawn. | BIS_fnc_addRespawnInventory, BIS_fnc_respawnSeagull | Arma 3 | 59 |
Revive | Functions used to set up and manipulate the revive functionality. See Arma 3: Revive. | BIS_fnc_disableRevive, BIS_fnc_reviveInit | Arma 3 | 23 |
Rich Curve | Functions used to work with rich curves. | BIS_fnc_richCurve_getCurveLength, BIS_fnc_richCurve_getKeysAtTime | Arma 3 | 29 |
Scenes | Set up scenes with these funcitons. | BIS_fnc_sceneAreaClearance, BIS_fnc_sceneMiscStuff | 23 | |
Scripts | Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. | BIS_fnc_dataTerminalAnimate, BIS_fnc_lockedDoorOpen | 26 / 1 | |
Sides | Side related functions. | BIS_fnc_areFriendly, BIS_fnc_playerSideFaction | 20 | |
Sound | Functions to play music or set up sounds. | BIS_fnc_jukebox, BIS_fnc_music | 13 | |
Spectator | An overview of functions used by the EG Spectator Mode. | BIS_fnc_EGSpectator, BIS_fnc_EGSpectatorCamera | Arma 3 | 11 |
Strategic | Functions for the strategic map and ORBAT feature. | BIS_fnc_ORBATOpen, BIS_fnc_strategicMapOpen | Arma 3 | 12 |
Strings | Functions to work with strings. | BIS_fnc_filterString, BIS_fnc_splitString | Arma 3 | 16 |
Supports | Functions to set up support requests. | BIS_fnc_addSupportLink, BIS_fnc_fireSupport | 10 | |
Systems | Functions for various systems like Arma 3: Dynamic Groups. | BIS_fnc_dynamicGroups, BIS_fnc_missionSelector | 21 | |
Tasks | Functions to create tasks for player and AI. See Arma 3: Task Framework. | BIS_fnc_taskAttack, BIS_fnc_taskSetType | 34 | |
Timeline | Functions to create a timeline with events. | BIS_fnc_timeline_init, BIS_fnc_timeline_isPaused | Arma 3 | 32 |
Uncategorised | Functions which have no defined category. | N/A | 0 | |
Variables | Compare and set variables. | BIS_fnc_areEqual, BIS_fnc_setServerVariable | 7 | |
Vehicles | Functions to work with vehicles. | BIS_fnc_absSpeed, BIS_fnc_initVehicle | 18 | |
VR | Functions used by the Virtual Reality missions from the Arma 3 Bootcamp update. Mostly FSMs. | BIS_fnc_VRCourseBallistics1, BIS_fnc_VRCourseHeliWeapons2 | Arma 3 | 55 |
Warlords | Arma 3 MP Warlords functions. | BIS_fnc_WLAICore, BIS_fnc_WLSendResponseTeam | Arma 3 | 71 |
Waypoints | Functions to work with waypoints. | BIS_fnc_wpRelax, BIS_fnc_wpTimed | 23 | |
Weapons | Weapon related functions. | BIS_fnc_compatibleMagazines, BIS_fnc_weaponAddon | 12 |
Subcategories
This category has the following 59 subcategories, out of 59 total.
F
- Function Group: Ambient (13 P)
- Function Group: Briefing (4 P)
- Function Group: Broken Functions (23 P)
- Function Group: Camera (16 P)
- Function Group: Combat (7 P)
- Function Group: CombatPatrol (9 P)
- Function Group: Configs (22 P)
- Function Group: Conversations (14 P)
- Function Group: Database (22 P)
- Function Group: Diagnostic (77 P)
- Function Group: Eden Editor (29 P)
- Function Group: Effects (15 P)
- Function Group: Environment (19 P)
- Function Group: Event Handlers (13 P)
- Function Group: Feedback (14 P)
- Function Group: GUI (87 P)
- Function Group: Interaction (13 P)
- Function Group: Inventory (36 P)
- Function Group: Live Feed (5 P)
- Function Group: Map and Markers (55 P)
- Function Group: Missions (22 P)
- Function Group: Multiplayer (17 P)
- Function Group: OO (3 P)
- Function Group: Positions (16 P)
- Function Group: Program Flow (9 P)
- Function Group: Radio (4 P)
- Function Group: Respawn (59 P)
- Function Group: Revive (23 P)
- Function Group: RichCurve (29 P)
- Function Group: Scenes (23 P)
- Function Group: Sides (20 P)
- Function Group: Sound (13 P)
- Function Group: Spectator (11 P)
- Function Group: Strategic (12 P)
- Function Group: Strings (16 P)
- Function Group: Supports (10 P)
- Function Group: Systems (21 P)
- Function Group: Tasks (34 P)
- Function Group: Timeline (32 P)
- Function Group: Uncategorised (empty)
- Function Group: Variables (7 P)
- Function Group: Vehicles (18 P)
- Function Group: VR (55 P)
- Function Group: Warlords (71 P)
- Function Group: Waypoints (23 P)
- Function Group: Weapons (12 P)