getHit: Difference between revisions
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Killzone Kid (talk | contribs) (better wording) |
Lou Montana (talk | contribs) (Fix return value) |
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|1.32 | |version1= 1.32 | ||
|game2= arma2oa | |||
|version2= 1.64 | |||
| | |arg= global | ||
| | |gr1= Object Manipulation | ||
| | |descr= Returns selection damage. Same as [[getHitPointDamage]], only the argument is selection part instead of hit point. | ||
| | {{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}} | ||
| [[ | |s1= vehicle [[getHit]] selection | ||
|p1= vehicle : [[Object]] - vehicle to be queried | |||
| | |p2= selection: [[String]] - selection part name | ||
| | |r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}}) | ||
|x1= <sqf>hint str (player getHit "head");</sqf> | |||
| | |x2= <sqf>private _engineDamage = _car getHit "motor";</sqf> | ||
| | |seealso= [[setHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[setDamage]] [[damage]] [[getHitIndex]] [[setHitIndex]] | ||
}} | }} | ||
Latest revision as of 14:56, 10 May 2023
Description
- Description:
- Returns selection damage. Same as getHitPointDamage, only the argument is selection part instead of hit point.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHit selection
- Parameters:
- vehicle : Object - vehicle to be queried
- selection: String - selection part name
- Return Value:
- Number - before 1.94, Nothing was returned when an invalid selection was provided (now returns 0)
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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