setHit: Difference between revisions
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Lou Montana (talk | contribs) m (Fix Category:Pages using duplicate arguments in template calls, description and comments) |
Killzone Kid (talk | contribs) (Note moved to talk) |
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|p1 = [part, damage, useEffects]: [[Array]] |Parameter1= | |p1 = [part, damage, useEffects]: [[Array]] |Parameter1= | ||
|p2= object: [[Object]] - |PARAMETER2= | |p2= object: [[Object]] - [[local]] object|PARAMETER2= | ||
|p3= part: [[String]] - Name of the part ([[Named_Selection|selection]] name) |Parameter3= | |p3= part: [[String]] - Name of the part ([[Named_Selection|selection]] name) |Parameter3= | ||
Line 54: | Line 54: | ||
[[hint]] [[str]] ([[damage]] [[player]]); {{cc|will return 0}}</code> | [[hint]] [[str]] ([[damage]] [[player]]); {{cc|will return 0}}</code> | ||
</dl> | </dl> | ||
Revision as of 12:38, 19 September 2019
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setHit [part, damage, useEffects]
- Parameters:
- [part, damage, useEffects]: Array
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- 1.67 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1];
- Example 2:
vehicle player setHit ["mala vrtule", 0.95];
- Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };
Additional Information
- See also:
- getHitgetHitPointDamagesetHitPointDamagedamagesetDamagesetFuelsetAmmogetHitIndexsetHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); // will return 0